VapoR Posted October 15, 2005 Posted October 15, 2005 From my admittedly limited knowledge about the matter the graphics engine is not as efficient or as "tweakable" as it should be. I am under the impression that the shader engine itself is somewhat at fault. This is my idea: The shader engine itself should be reworked to include a "shader level" slider in the options that will give the user the ability to sacrifice the quality of shaders in the sim as a way to still utilize higher settings for effects and other things that use the shaders themselves with less of an fps hit. This would also make a good opportunity for ED to add in pixelshader 3.0 for those with systems that can handle it (a good option for the future-minded team that ED is). Anyone with me here or am I just misinformed? :D P.S. Someone else can take charge and start the "sound engine petition" so I don't appear to be a demanding fanboi . . . :)
firesoldier845 Posted October 16, 2005 Posted October 16, 2005 Hey it would be nice to have a slider, but I gotta admit I get great performance with just a few tweaks of the graphics.cfg file. I've almost given up on this sim several times because of performance issues but really a few tweaks and I get great fps and couldn't be happier with my Lock-On experience. FWIW, I'm not sure if 3.0 pixel shaders would make performance better or worse. What I mean, is with 3.0 ps maybe things would look even nicer but the performance hit would be even worse (not 100% sure on this though). Also, I think ED so busy with the patch and Black Shark Add-on that they probably ain't going to do squat more for Lock-On engine. Really, you shouldn't have to go in and hack the config files to get decent fps but you can and performance is pretty good - I'm happy with it. But a new person or not so smart person may have a tough time with all the tweaks. It took me years of playing this sim to finally figure out a decent solution compromise of visuals, etc to get good fps and visuals - oh and 2 computer upgrades costing thousands... :) lol cheers
Witchking Posted October 16, 2005 Posted October 16, 2005 ps 3.0 would in some cases improve performance but for lomac engine I am not sure... bloom and HD rendering would definately lower some perf at quality. I would say the best optimization is a bubble system and rendering at a particular distance. single poly lods, 5 - 10 pixel resolution for buildings at large distance. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Witchking Posted October 16, 2005 Posted October 16, 2005 imagine effects like that blur with gunfire and bloom with a new gfx engine. NOTE:: NOT INGAME...it is a model render of super vasia who made this model. http://aviator.comtv.ru/sv/ah1w.htm WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
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