DiCE81 Posted June 3, 2012 Posted June 3, 2012 (edited) although the planes are not as faithful as DCS modules. The physics of FC3 planes will be reals?, depending on the wings geometry, power engines, weight, aerodynamic ... etc? I mean, if FC3 is going to be so careful in this aspect as DCS modules Edited June 3, 2012 by Kojiro
Exorcet Posted June 3, 2012 Posted June 3, 2012 I would hope for improved physics, but there is no info on this that I know of. One thing though, both DCS and FC use "real physics". The differences that I can tell (comparing FC2 fighters to DCS World Su-25) are that FC2 uses a point model (plane is a point, all forces act on that point) and FC2 just ignores super high angle of attack. In DCS, mass and forces are distributed and the AoA isn't artificially limited. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Nate--IRL-- Posted June 3, 2012 Posted June 3, 2012 The feature list for FC3 hasn't been announced yet - so nothing is set in stone. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
GGTharos Posted June 3, 2012 Posted June 3, 2012 The best information that I can give you is that FC2 aircraft have performance tuned to match real life air force documents, within the limits of the SFM. although the planes are not as faithful as DCS modules. The physics of FC3 planes will be reals?, depending on the wings geometry, power engines, weight, aerodynamic ... etc? I mean, if FC3 is going to be so careful in this aspect as DCS modules [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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