Bushmanni Posted June 5, 2012 Posted June 5, 2012 This is a set of missions I have been tinkering with since the DCS A-10C came out but only after 1.1.1.0 the mission editor features and infantry movement logic had been improved enough for me to complete these missions. Missions have been designed to be played with about 2-6x A-10C and 1-2x Ka-50. Player slots are available for 8x A-10C and 4x Ka-50 in all of the missions. A mix of Ka-50 and A-10C is the ideal package for these missions as you will need JTAC and to provide close cover for infantry in contact with enemy. You can complete these missions with just A-10 or Ka-50 but it will be harder and take longer. Especially with Ka-50 you might need re-arming or re-fueling. All missions have all the scripted radio traffic with speech created by speech synthesizer. https://acapela-box.com/AcaBox/index.php Mission 1: First Strike Fairly simple night mission where players witness B-52 carpet bombing a enemy base and then mop up remaining enemy units. There's one quite challenging helicopter hunt that will test your ability to find targets with TGP and process bullseye calls quickly if you want to do it fast and clean. They can't really escape the player as they are followed by a UAV all the way to their final destination providing position updates along the way. No randomization. Mission will take about 2-3h to complete with 4 players, more with less players and less with more players. Mission 2: Dawn Strike Early morning strike to airfield to kill enemy Mig's on the ground. The problem is two of them are already in the air that requires a stealthy ingress through mountain valleys at low altitude. F-15 Eagles will swat the Migs at the last moment to prevent the others from getting airborne before A-10s and Ka-50s are shooting Mavericks and Vikhrs at them. After the Mig threat is dealt with it's time to take out the main target which is enemy base with some ammo bunkers and lots of short range AD assets. When the base is cleared transport helicopters will drop infantry to investigate and clear the place. A-10s and Ka-50s will need to provide cover until the base is completely cleared of enemy presence. You will fail this mission if one of the infantry teams gets killed in it's entirety. This mission will require at least one player who has a good undertanding of the whole briefing who can then lead the others or this mission will end before it has even properly begun. Enemy positions and composure at the two target sites are random. Mission will take about 2-3h to complete with 4 players, more with less players. Mission 3: Urban Strike Most ambitious of the three. Friendly ground forces conduct a night time raid in Nalchik to capture enemy high value personnel and intelligence. Raid party is 8x Strykers carrying 8x infantry squads. Initial plan is to enter the city covertly and surround the target bloc and then blow in the doors at the target building and go get the target. Air support is supposed to keep the city at a bay while ground forces conduct the raid. After the initial raid the next step is decided by the raid commander according to the intelligence gathered. OH-58 AFAC will provide targeting coordinates and sometimes laser illumination if it has LOS to target. Enemy forces consists almost entirely of infantry with small arms and RPGs scattered randomly around the city and springing in to action according to mission events. If any of the Stryker sections or infantry teams is completely killed the mission is a failure. Enemy positions are random. Friendly units follow a static plan. Mission will take about 2-3h depending how good the players are at finding infantry at night in a city. Infantry in all missions will freeze for about 5 minutes if there's any gunfire or explosions within about 1km of them or enemy units within 600m of them. If friendly infantry won't advance it's because there's enemy infantry hiding nearby. After the enemy is killed the friendly infantry will start going again after a while. Mission 1 is made prior to 1.1.1.0 and might be unstable at current version. Please report if clients suffer from CTDs. Mission 2 and 3 have worked fine in multiplayer tests. All missions have been tested for trigger logic errors but if you find one please report. Link to the mission files: http://files.digitalcombatsimulator.com/en/201812/ DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Bushmanni Posted June 12, 2012 Author Posted June 12, 2012 This thread can be deleted as the missions are under one board now and all the discussion is in the other thread. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
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