howie87 Posted December 7, 2013 Share Posted December 7, 2013 My point is that the AI knows who's friendly and who's not anyway. A simple IFF system for FC3 that let you know if a target on the radar is friendly or not seems like a fair compromise. Link to comment Share on other sites More sharing options...
GGTharos Posted December 7, 2013 Share Posted December 7, 2013 It's already there and has been since LO1. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Radar Rider Posted December 7, 2013 Share Posted December 7, 2013 Since Flanker too. Link to comment Share on other sites More sharing options...
Eihort Posted December 8, 2013 Share Posted December 8, 2013 Also look at this from a game designer perspective. You're expanding exponentially a system that's already there, and heavily interacts with another (AI) that will need to be revamped to interface properly. If something fails in this new system, it can completely break the game. You're adding another level of complexity for the development team to track. You also have to iron out the interaction between FC3 and DCS level aircraft. On top of this, you're adding another level of complexity onto the players, requiring them to support a system that requires a fair amount of coordination(MP)/documentation(SP) and interaction to use correctly, and if the players get it wrong, it could potentially break entire missions/MP sessions. Compare this now to the benefit that players are going to receive from having such a system implemented. Is it still worth it after all that to develop the system when what is in place now, although simplified heavily, works? Link to comment Share on other sites More sharing options...
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