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Posted

Name: Hormuz Furball - F-15C/F22A - version 1.0

Author: marginal

Mission type: Air to Air

Controllable: F-15C, F-22A Raptor

Quick Summary:

  • Grinnelli’s F-22A mod is required. It’s available for download at: https://fsoutlet.com/f22/
  • You have a choice of flying the F-15C or Grinnelli’s F-22A on this air-to-air mission. You and your wingman can start hot on the ramp at Al Minhad AFB / Sharjab Intl / Khasab or in the air northeast of Sharjab at 35,000 feet.
  • You can fly intercept missions by selecting: Radio menu > Contact AWACS Darkstar 5-1 > request “bogey dope”. Once Iranian fighter aircraft are detected in the Bandar Abbas area, Command Center will activate and you can select: Radio Menu > Other > Command Center > Assign Task. You will be assigned an intercept mission and get a constantly updated BRA position report as you fly towards the target aircraft.
  • There are also 3 blue SEAD missions planned. Pick a SEAD mission and provide additional escort protection across the Persian Gulf to Iranian SAM sites.

Download here

 

Additional images and PDF briefing notes are here

HF C.png

HF D.png

HF H.png

HF N.png

  • 1 month later...
Posted

Morning folks,  I've just finished building a mission based in Georgia - lots of fun & games with the Abkhazians and hopefully the first of a series.

You can find it here

 

I built this mission for the Harrier & Gazelle, but then thought the Su25T might make a nice additional option, and I could definitely use the practice with it, so here you go - I hope you enjoy.   Not sure if it'll survive the final landing, but I always hear about how Russian jets are robust and built to operate from rough strips, so let's see....

 

For those who have no idea about the Womble references - they're a bunch of special forces litter pickers from UK children's literature.

An animated TV show documenting their ops was a part of my regular viewing when I was a lad.  I'm sure I often see them out of the window when I'm in my happy place - bobbing along at 450knots, 100'AGL in my lil' Harrier listening to all the interesting whoops & beedles coming from various bits of the aircraft trying to tell me to stay alive.

 

Have fun!  I've had a great time building it and it seems to work pretty well, although the legendary DCS stealth tanks that crawl along the underside of bridges can occaisionally confuse things.

 

Time needed:

A couple of hours should be plenty.

 

Aircraft flyable:

Su25T (just because then you don't have to spend any money to fly the mission. 

Gazelle (HOT version)

Harrier (AV8B for you across the pond)

 

Mods needed:

None.

 

Any feedback is great, but beware I'm just a simple social science graduate - Don't expect me to do anything complicated, I just like pressing buttons to see what happens.

 

Hedgeslammer

  • Like 1
  • 3 years later...
Posted

FC 2024 FUN PACK - Flaming Cliffs Practice Sandbox [all FC aircraft]

Download: ED User Files

Forum Thread: HERE

Your Flaming Cliffs 2024 planes have arrived and assembled outside, ready to fly. All planes are fueled and armed, the only thing they need is you in the cockpit. So suit up and strap on, pilot!

image.png

Features

Ogle at all your aircraft
Once you are inside your cockpit, take a good look around. The airfield is populated with aircraft that you can jump in - you own them all (well, except the Hercs). So taxi by those planes carefully, and enjoy the view of the other planes that you own. 

Landing Practice
Senaki Kolkhi's 09 is marked with blue smoke for landings. There is another blue smoke marker on the 5 mile final approach point. To practice landings, take off, turn around and then position yourself over the 5 mile final to set up for nice, easy landings.

Additionally, when touching down inside the touch-down zone, your landings are automatically rated, giving you details on quality, speed, run length, etc. "Touch-down zone", you say? Switch to F-10 Map view, look for the green rectangle on Senaki's 09.

Logbook ("persistent" -- if you want it to be)
What good is a practice ground when you have nothing to show for later? The Fun Pack logs all your flights per type: total time, landings, departures, "super-marginal landings", start-ups.
And it saves that data to your permanent storage ('persists') if you "de-sanitize" your DCS. This is entirely optional, and requires some work on your side that I'm too lazy to detail here. Perhaps Google it.

image.png

Air-to-Ground Practice
Taking off from Senaki's 09 and fly that heading until you see red smoke. In the field south of the smoke marker, a number of vehicles await your destruction. They will NOT fire back. At any time you can re-spawn all ground targets with the Communication-->Other-->Ground Targets menu. Note that target positions for all vehicles change each time that they spawn

Air-To-Air Practice
Should you want to practice your air-to-air combat prowess, you can call up as many enemy fighters from a selection of 12 fighters as you like. Be advised that these enemies will engage you, and most of them have missiles. To have an enemy appear north of Senaki Kolkhi, go to Communications-->Air-to-Air and choose the era and type. You can spawn as many enemies as you dare.
I recommend that you re-arm your aircraft for CAP should you engage into air-to-air combat. Most aircraft are configured for ground attack by default.

Multiplayer:
FC Fun Pack uses "stopGap". If you experience planes crashing on startup, you should install 'stopGapGUI' on your server (only server) to work around a DCS synchronization bug.
Multiplayer supports dynamic player spawns for both sides, any plane with any armament. Red players spawn from Kutaisi.

Enjoy,

-ch

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