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Animations that allow uncertainty about attack success


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Posted

Hey,

 

a great additon gameplaywise would imo be animations that do not necerssarily give away the status of a target. Right now every kill goes either like "hit" --> "boom" --> "burning wreck" or like "hit" --> "burn and if driving roll out" --> "boom" --> "burning wreck". This enables the player to really unrealistically judge the state of the given target. With a certain random element some other death animations could be played. For example: "hit" --> "rollout" or "hit" --> "nothing" or "hit" --> "burn" --> "burning wreck". Of course this would be more apropirate for lower damage taken values and non exploding munitions, but i think it is a relativly small change that would enhance the gameplay quite a bit.

What do you guys think?

 

Madog

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