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Artillery not firing in Multiplayer


gunterlund21

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Artillery is not firing in MP missions as the option to target is not highlighted. In particular once you move a vehicle the target option no longer is available. We have taken into account range. There is not option to even target anywhere period once vehicles have moved from initial position.

I was in Art of the Kill D#@ it!!!!

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Gunter and I were in numerous missions together where this happened (both premade mission is CA folder and user made missions). It's kind of hit or miss how long it takes for this to happen but the mission starts out fine being able to provide targets, ad they do actually go through the task of aiming and firing. But at random time intervals or after setting some way points the artillery option of setting a target grays out. It's like if you select a MBT you are unable to set a target option but the set path option is still available. This has happened from both a client and host position.

 

I will try to test this more and supply a track if needed. The artillery works great in editing and SP mode just fine, this seems to be a MP issue.

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Happened again tonight. I was hosting a server (so it is now tested on both server and client sides). Artillery (Paladins) was working great. I was able to get them to fire 2 missions before the option to set a target button was no longer available for selection. Neither myself or other commanders were able to set fire missions. I was the game master and the other ground commander was unable to perform missions either. The option to move the group and set a path was still available, as well as the quick WP option by holding down shift and right clicking worked.

 

I jumped into the gun myself and was able to fire. It was strange however that the reload time was very slow compared to other times I have fired the artillery.

 

Any thoughts?

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  • 2 weeks later...

I have been experiencing this issue and am trying to find a process to replicate it. Any ideas?

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Ok, this is already a known issue. It occurs when a client leaves the game.


Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

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Was going to make a post about this today but I see I was beet to the punch. Good to know what causes this issue.

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yep speed cali and I confirmed the issue. If anyone no matter ground or air unit leaves the game the Arty is hosed and unusable. They need to hotfix this one. Also would be nice to be able to allocate the number of rounds they fire per mission instead of unloading everything they have.

I was in Art of the Kill D#@ it!!!!

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