gunterlund21 Posted July 18, 2012 Share Posted July 18, 2012 Artillery is not firing in MP missions as the option to target is not highlighted. In particular once you move a vehicle the target option no longer is available. We have taken into account range. There is not option to even target anywhere period once vehicles have moved from initial position. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
calibro8185 Posted July 20, 2012 Share Posted July 20, 2012 Gunter and I were in numerous missions together where this happened (both premade mission is CA folder and user made missions). It's kind of hit or miss how long it takes for this to happen but the mission starts out fine being able to provide targets, ad they do actually go through the task of aiming and firing. But at random time intervals or after setting some way points the artillery option of setting a target grays out. It's like if you select a MBT you are unable to set a target option but the set path option is still available. This has happened from both a client and host position. I will try to test this more and supply a track if needed. The artillery works great in editing and SP mode just fine, this seems to be a MP issue. Link to comment Share on other sites More sharing options...
calibro8185 Posted July 22, 2012 Share Posted July 22, 2012 Happened again tonight. I was hosting a server (so it is now tested on both server and client sides). Artillery (Paladins) was working great. I was able to get them to fire 2 missions before the option to set a target button was no longer available for selection. Neither myself or other commanders were able to set fire missions. I was the game master and the other ground commander was unable to perform missions either. The option to move the group and set a path was still available, as well as the quick WP option by holding down shift and right clicking worked. I jumped into the gun myself and was able to fire. It was strange however that the reload time was very slow compared to other times I have fired the artillery. Any thoughts? Link to comment Share on other sites More sharing options...
gunterlund21 Posted July 30, 2012 Author Share Posted July 30, 2012 I hope this can be addressed soon than later as of right now arty in MP is next to useless. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Speed Posted July 30, 2012 Share Posted July 30, 2012 I have been experiencing this issue and am trying to find a process to replicate it. Any ideas? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
Speed Posted July 30, 2012 Share Posted July 30, 2012 (edited) Ok, this is already a known issue. It occurs when a client leaves the game. Edited July 30, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
CAT_101st Posted July 31, 2012 Share Posted July 31, 2012 Was going to make a post about this today but I see I was beet to the punch. Good to know what causes this issue. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/ Link to comment Share on other sites More sharing options...
gunterlund21 Posted July 31, 2012 Author Share Posted July 31, 2012 Speed we will double check this because it seems to react incorrectly for JIP players who are just entering. Not just when client leaves. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
gunterlund21 Posted August 1, 2012 Author Share Posted August 1, 2012 yep speed cali and I confirmed the issue. If anyone no matter ground or air unit leaves the game the Arty is hosed and unusable. They need to hotfix this one. Also would be nice to be able to allocate the number of rounds they fire per mission instead of unloading everything they have. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Recommended Posts