thinkr Posted July 23, 2012 Posted July 23, 2012 A Little Intro: http://ldt.stanford.edu/~yasukato/portfolio/class/cs147/as8/#Availability Traditional Application: Traditionally Force Feed Back Rotary Devices Operate by getting triggered by a Sound Frequency in the audio chain. So for Example: A Simulator Triggers the sound of a 60hz rumble in the game because your ENGINE got shot. This sound then in turn triggers the Feedback MOTOR to turn on! This is because the MOTOR is part of the Audio Chain. Meaning that it works like an amp/speaker with a specific Cutoff LowPass Frequency Filter in the audio Chain so when a sound is produced in the game that has frequencies below 60hz it triggers the MOTOR to TURN ON. THE FUTURE... Direct Input: Link Below Describes Types of Feedback 1.Rumble 2.Rotary 3.Full Force Feedback http://www.immersion.com/products/touchsense-force-feedback/index.html This Company Immersion Studios Makes a Direct Input Force FeedBack Development SDK Software. It was used to Create Force Feed Back controllers from everything like 360 Xbox Controllers to Surgery Force Feedback Devices for Medical Purposes. http://www2.immersion.com/developers/index.php?option=com_content&view=category&layout=blog&id=109&Itemid=505 My Question is with the Game Engine for DCS is it possible now to Export commands like Warning Lights going off in the Sim to Trigger DC Motors for direct Input to a MOTOR or FeedBack Controller. The SDK FEEDBACK software can be then used to develop Custom (Programs) Vibration Patterns for the Motors? To create a more realistic Experience? :joystick: Wouldn't it Be Sweet Your Left Wing gets shot off and your chair starts vibrating furiously! on the right, because of an installed motor! Another Way around this: Take This Gaming Vest apart that WildBillKelsoe mentioned and use its Micro Controller to make a Custom Vibrating Chair Config with the SDK Software? Or would this not work? Question does this vest take direct input from game commands? I believe it does since it has 8 motors and the vest says it triggers specific motors depending on where you are hit in the game... Full Credit to WildBillKelsoe http://forums.eagle.ru/showthread.php?t=91879&highlight=gaming+vest Additional Links: http://www.immersion.com/markets/gaming/products/index.html#tab=razer :thumbup: Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series
JG14_Smil Posted July 23, 2012 Posted July 23, 2012 (edited) TFS3 seat does this. TFS2 has done it for years. Lets hope it all gets better too. Building tactile feedback into a cockpit is a must. It is almost a glaring error to sit in a replica cockpit and not feel any vibrations while in use. Edited July 23, 2012 by JG14_Smil
thinkr Posted July 24, 2012 Author Posted July 24, 2012 (edited) So glad you agree. Awsome! This is exactly what I was thinking of! http://www.ivibe.com/ Edited August 23, 2012 by thinkr Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series
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