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Posted

A Little Intro:

http://ldt.stanford.edu/~yasukato/portfolio/class/cs147/as8/#Availability

 

Traditional Application:

 

Traditionally Force Feed Back Rotary Devices Operate by getting triggered by a Sound Frequency in the audio chain. So for Example: A Simulator Triggers the sound of a 60hz rumble in the game because your ENGINE got shot. This sound then in turn triggers the Feedback MOTOR to turn on! This is because the MOTOR is part of the Audio Chain. Meaning that it works like an amp/speaker with a specific Cutoff LowPass Frequency Filter in the audio Chain so when a sound is produced in the game that has frequencies below 60hz it triggers the MOTOR to TURN ON.

 

THE FUTURE... Direct Input:

 

Link Below Describes Types of Feedback

1.Rumble

2.Rotary

3.Full Force Feedback

 

http://www.immersion.com/products/touchsense-force-feedback/index.html

 

This Company Immersion Studios Makes a Direct Input Force FeedBack Development SDK Software.

 

It was used to Create Force Feed Back controllers from everything like 360 Xbox Controllers to Surgery Force Feedback Devices for Medical Purposes.

 

http://www2.immersion.com/developers/index.php?option=com_content&view=category&layout=blog&id=109&Itemid=505

 

My Question is with the Game Engine for DCS is it possible now to Export commands like Warning Lights going off in the Sim to Trigger DC Motors for direct Input to a MOTOR or FeedBack Controller. The SDK FEEDBACK software can be then used to develop Custom (Programs) Vibration Patterns for the Motors? To create a more realistic Experience? :joystick:

 

Wouldn't it Be Sweet Your Left Wing gets shot off and your chair starts vibrating furiously! on the right, because of an installed motor!

 

Another Way around this:

 

Take This Gaming Vest apart that WildBillKelsoe mentioned and use its Micro Controller to make a Custom Vibrating Chair Config with the SDK Software? Or would this not work? Question does this vest take direct input from game commands? I believe it does since it has 8 motors and the vest says it triggers specific motors depending on where you are hit in the game...

 

Full Credit to WildBillKelsoe

http://forums.eagle.ru/showthread.php?t=91879&highlight=gaming+vest

 

Additional Links:

http://www.immersion.com/markets/gaming/products/index.html#tab=razer

:thumbup:

Modded CapLoz HeliosV2.1_1280x1024.zip

 

2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor

 

Flaming Cliffs 3

DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21

Falcon 4 BMS

IL-2 Sturmovik: 1946

Take on Helicopters

Arma 2 AO + PMC + BF All Addons Series

Arma 3

EECH & EEAH

Medivac & Search and Rescue 4 Series

 

 

Posted (edited)

TFS3 seat does this. TFS2 has done it for years. Lets hope it all gets better too. Building tactile feedback into a cockpit is a must. It is almost a glaring error to sit in a replica cockpit and not feel any vibrations while in use.

Edited by JG14_Smil
Posted (edited)

So glad you agree. Awsome! This is exactly what I was thinking of!

 

http://www.ivibe.com/

Edited by thinkr

Modded CapLoz HeliosV2.1_1280x1024.zip

 

2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor

 

Flaming Cliffs 3

DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21

Falcon 4 BMS

IL-2 Sturmovik: 1946

Take on Helicopters

Arma 2 AO + PMC + BF All Addons Series

Arma 3

EECH & EEAH

Medivac & Search and Rescue 4 Series

 

 

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