Relent Posted July 31, 2012 Posted July 31, 2012 (edited) Not sure if I'd call it a bug, or just an oversight. When controlling the Paladin, I noticed the gunsight is a simple circle with an X in the middle, which looks nothing like the artillery sight in the CA manual PDF. Also, being that artillery is designed to lob shells more than firing them in a straighter trajectory, it would be better if you could see the target through the site when the barrel is elevated rather than looking through a site that is parallel to the barrel. Edited August 1, 2012 by Relent
gunterlund21 Posted August 1, 2012 Posted August 1, 2012 I dont bellieve they have the proper aiming mechanism in this beta. Look for it in the next patch possibly. I was in Art of the Kill D#@ it!!!!
Relent Posted August 1, 2012 Author Posted August 1, 2012 Rgr, that's what I'm hoping. I'm just noting things that I'm seeing as they come up just to make sure they're documented.
pitbull Posted August 1, 2012 Posted August 1, 2012 (edited) FYI, firing at 18-20 Km, you would never, ever see the TGT. The TGT COODRS and the Howitzer position are all computed in a software, and the result of this is a Bearing, an Elevation and the charge (how many charge bag needed) for each gun. The gun det member apply those numbers on the gun and fire away. Now for the sight, what you look at if you were a gun servant, is a close or far reference point. Pitbull Edit; The only time you would see the TGT thru the gun sight is if you're doing "Direct Fire", in that case it's self defense and your day as gone from bad to shi**y. Your basically trying to beat an MBT to it's own game. good luck... ;) Edited August 1, 2012 by pitbull MOBO ASUS P5QL-Pro, Intel Q9550 2.8Ghz @ 3.5 GHZ, 8GB DDR2 Crucial, XFX HD6950, TM Warthog, TIR4 /w Pro-Clip, 24 In Samsung Syncmaster LED, 2 X Cheapo 8in LCD's for MFD's and TM MFCD's attached to it, Windows 7 Ultimate x64.
Relent Posted August 1, 2012 Author Posted August 1, 2012 I hear you pitbull, but in the context of this sim, all that is provided is a down-the-barrel simple gun sight that is ONLY good for the situation you describe: close-in contact! :). While you are correct re: 18-20km, at 5-10km you would probably be able to see something, including the explosions/dirt cloud, if a sight that pointed to a reference point down on the horizon was available, for elevation correction -- instead of what is available.
Evil.Bonsai Posted August 1, 2012 Posted August 1, 2012 What is needed is a way to input coordinates, similar to the cdu on the hog. Maybe using 10 numbers instead of the six in the hog.
pitbull Posted August 2, 2012 Posted August 2, 2012 Yes. yo can also use a HDG and Dist from the FOO/JTAC/FAC using a laser. there's quite a few ways you can pass the COORDS to a CP. Pit MOBO ASUS P5QL-Pro, Intel Q9550 2.8Ghz @ 3.5 GHZ, 8GB DDR2 Crucial, XFX HD6950, TM Warthog, TIR4 /w Pro-Clip, 24 In Samsung Syncmaster LED, 2 X Cheapo 8in LCD's for MFD's and TM MFCD's attached to it, Windows 7 Ultimate x64.
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