Puddlemonkey Posted August 4, 2012 Posted August 4, 2012 When setting keyboard / joystick mappings, I would like to see an option for modifier and switches to affect only the keys / buttons which they have a an assignment with the modifier in it. For example, if I have BTN4 of my joystick set as a modifier, when I hold it down, all those keys with an assignment which includes it have a different behaviour to when I don't. That's good - how we want it to be. However, when I hold BTN4, all keys without a BTN4 assignment do nothing. What I would like is the option to set modifiers / switches so that when held, all keys without the BTN4 assignment behave as if no modifier / switch is pressed. This can be achieved already by laboriously assigning the default assignment to every button and key which you want to work whilst the modifier / switch is pressed. Another useful option would be to have have a time limit setting after which switches automatically deactivate.
Home Fries Posted November 9, 2012 Posted November 9, 2012 I agree with this, and along the same lines, if I use a modifier that remains in place (like the Dogfight switch on the HOTAS), it also prevents me from using the communications menu (Function keys) unless I switch back into "neutral". I would hope that key commands independent of the lua file could also be independent of modifiers, or is there a way I can work around this for now? -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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