Puddlemonkey Posted August 4, 2012 Share Posted August 4, 2012 When setting keyboard / joystick mappings, I would like to see an option for modifier and switches to affect only the keys / buttons which they have a an assignment with the modifier in it. For example, if I have BTN4 of my joystick set as a modifier, when I hold it down, all those keys with an assignment which includes it have a different behaviour to when I don't. That's good - how we want it to be. However, when I hold BTN4, all keys without a BTN4 assignment do nothing. What I would like is the option to set modifiers / switches so that when held, all keys without the BTN4 assignment behave as if no modifier / switch is pressed. This can be achieved already by laboriously assigning the default assignment to every button and key which you want to work whilst the modifier / switch is pressed. Another useful option would be to have have a time limit setting after which switches automatically deactivate. Link to comment Share on other sites More sharing options...
Home Fries Posted November 9, 2012 Share Posted November 9, 2012 I agree with this, and along the same lines, if I use a modifier that remains in place (like the Dogfight switch on the HOTAS), it also prevents me from using the communications menu (Function keys) unless I switch back into "neutral". I would hope that key commands independent of the lua file could also be independent of modifiers, or is there a way I can work around this for now? -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
LuckyyyStrike Posted July 28, 2013 Share Posted July 28, 2013 bump Link to comment Share on other sites More sharing options...
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