kato217 Posted October 26, 2005 Posted October 26, 2005 Hi Great job with the multiplayer improvements in patch 1.11 - it makes for much smoother flying when in tight formation during our Virtual Blue Angels flights. However, one aspect that has progressively been getting worse, is the takeoff transition from the runway to flight. In Lock On 1.02 the transition was totally smooth, and a non event. In Flaming Cliffs 1.1 a slight jump between players was introduced when the wheels leave the runway. In Flaming Cliffs 1.11 the jump is greatly magnified, and apart from being very offputting to the pilots, it ruins the movie footage. We are working on our 2nd movie, but won't be able to include the takeoff run due to this big jump. I have put together a short video clip to illustrate the problem: Thanks in advance for considering our request for a hotfix. Link to video clip: http://www.thevirtualblueangels.com/images/takeoff.wmv Скрытый текст data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
Han Posted October 27, 2005 Posted October 27, 2005 Yes... This caused by SFM ground-moving model: SFM make a ~0.5-1 meter back step when stop touch the ground, and this effect is amplify by network extrapolation algorythm. This effect increased becourse network extrapolation was improved. Extrapolation causing advansed position translation when host makes smooth moving (any manuevers in air), but from other side it's amplify the step-type moving of host. The step-type moving is only for SFM in LockOn, so AFM have no such issue. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager
33rd_bratpfanne. Posted October 27, 2005 Posted October 27, 2005 r we going to fly formations only in the Frogfoot then ?:icon_frow S! Brati "Helicopters can't fly; they're just so ugly the earth repels them." (THX Rich :thumbup: )
kato217 Posted October 27, 2005 Author Posted October 27, 2005 Han - Thanks for the reply So my obvious next question is ... when do we get an AFM for the F-15? (The Virtual Blue Angels use the F-15 flight model because it is the closest we can get to simulating the F/A-18A). ...and assuming that's not going to be in the near future, does that mean there will be no fix for the Multiplayer jump at takeoff? Thanks again Скрытый текст data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
ФрогФут Posted October 27, 2005 Posted October 27, 2005 r we going to fly formations only in the Frogfoot then ?:icon_frow S! Brati No, you won't! I will resist! I don't want anybody to fly in me!:D "Я ошеломлён, но думаю об этом другими словами", - некий гражданин Ноет котик, ноет кротик, Ноет в небе самолетик, Ноют клумбы и кусты - Ноют все. Поной и ты.
kato217 Posted November 5, 2005 Author Posted November 5, 2005 We read in the "MP flaps" thread that you have fixed this for the SFM - The VBA's and our spectators really appreciate you and your team responding to this so quickly, and helping to make this great sim even better!! Thank you again! :-) Скрытый текст data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
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