Jump to content

Recommended Posts

Posted

The following mission is currently in the build. The main reason for posting a pre brief on what to expect is the hope that others who don’t have time to build a mission or its just not their thing could post a similar pre brief requesting other mission builders to take up their project and produce the goods.

As in my last mission (Smoke that Thunders) there were a lot of voice comms to add as much realism and atmosphere as possible. I will also be looking for people to provide more of these for this mission. So if we have volunteers please let me know and once the mission script is completed I can forward it to you. I had great support from Nerorox as well as offers from several others who I will get back to.

Thanks

Mission MSR Vengeance.pdf

Posted

Did you base the idea on Operation Kick Hornets Nest back in 2010 because it's similar. Looks good.

Always remember. I don't have a clue what I'm doing

Posted

Hey hey well spotted my man, yes it was doc i watched some time back. Shame those guys did not have A10 support as Mr. Deady would still be alive today.......

 

Anyway that was a perfect CAS senario. Cant belive they did not have CAS support from Apache or FM aircraft in the three days they were out there.

Posted
Hey hey well spotted my man, yes it was doc i watched some time back. Shame those guys did not have A10 support as Mr. Deady would still be alive today.......

 

Anyway that was a perfect CAS senario. Cant belive they did not have CAS support from Apache or FM aircraft in the three days they were out there.

 

Yeah, Our War did an episode on it on Monday.

Always remember. I don't have a clue what I'm doing

Posted

After going through this, I think it is easy with 3 packages of 2's. I would like to help, but I have some remarks about your mission:

 

 

  1. There are 2 flights (Colt and Chevy both utilizing almost same weapons (PGM's), and I suggest re-assigning Chevy to AFAC/Jamming/Asset direction rather than PGM delivery role, since Colt already will have pinpoint strike as duty.
  2. I also suggest a tanker just east of Kubanskoe lake with racetrack as shown:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
Jamming? It's an A-10 beating up some insurgents.

 

Well, my mistake.. :smartass:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Wild Bill thanks, I will look over the redistribution of arms on this one. I thought Chevy might have some PGM's just in case, you never know when a bus load of Insurgent school kids might show up. I will also put the tanker in as this mission could take up to 2 hours to fly. Its a shame one cannot save progress on a mission as progress is made. As for jamming the only thing getting turned to jam will be them pesky insurgents.

this mission might take me a couple weeks to finish as its quite long and some a decent amount of Voice overs are going to be needed.

Cheers fo the input....

Posted
Wild Bill thanks, I will look over the redistribution of arms on this one. I thought Chevy might have some PGM's just in case, you never know when a bus load of Insurgent school kids might show up. I will also put the tanker in as this mission could take up to 2 hours to fly. Its a shame one cannot save progress on a mission as progress is made. As for jamming the only thing getting turned to jam will be them pesky insurgents.

 

this mission might take me a couple weeks to finish as its quite long and some a decent amount of Voice overs are going to be needed.

 

Cheers fo the input....

 

cool. school buses of insurgent kids meet GAU-8/A :D

 

take all the time you need, but quick Q. this is for standalone 1.1.1.1 or world 1.2.0? and remember, send traffic :D

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

I am trying to concentrate on DCS world 1.2 missions now so they will work ok with the new patch when it gets here.

 

Cheers

  • 4 months later...
Posted

Update----- MSR Vengence is still in the build. I decided that as this mssion is going to be fairly lengthy I would get with DRUID and we would build the mission together in several parts making a mini campaign of sorts. A bit of his style and a bit of mine should make for something interesting. Will be sitting down together and drawing up the details over the next few weeks and hope to have something flyable before end of Jan.

Posted

Good luck, man!!!

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...