shilka Posted August 25, 2012 Posted August 25, 2012 I'm trying to modify a10c cockpit texture but couldn't get the dds format right. I'm using photoshop CS4 with nvidia dds plugin. I unzip A_10C_C_EDM_TEX.zip, modify the corresponding dds, save and pack it back again. But the dds "save as" dialog is rather complicated and I don't know how to set the parameters. The result is missing texture. any idea?
Ali Fish Posted August 25, 2012 Posted August 25, 2012 (edited) if the default texture has an alpha channel associated with it, then use DXT5 if not DXT1 should be sufficient. DXT5 ARGB 8 bpp | interpolated alpha edit: also its set on volume texture in your image, set it to 2d texture for saving. and as it is a cockpit texture select the no mips check box. Edited August 25, 2012 by Ali Fish [sIGPIC][/sIGPIC]
shilka Posted August 27, 2012 Author Posted August 27, 2012 thanks it works. But actually I just found out that my initial problem is having zipped one more layer of folders...
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