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[1.2.2] Piston engine flyables are causing DCS.exe crash


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Posted

I am not entirely sure if this would be the right place to report it, but seeing as my issue is related to third-party development - I will give it a shot.

 

Problem: Since 1.2.2, piston engine human controllable aircraft causes DCS.exe to crash.

 

To reproduce the issue:

 

1. Take Wunderluft example and replace the SFM_Data section with the one from P-51D (found at \Scripts\Database\SFM_Data.lua). Alternatively, just change "typeng = 2" (piston) in SFM_Data.

 

2. Create a mission with Wunderluft as a player-controllable aircraft.

 

The crash log is very non-informative:

 

# C0000005 ACCESS_VIOLATION at 16239E47 00:00000000
00000000 00000000 0000:00000000 
16239E47 0090F360 0000:00000000 
1623A4AF 0090F3E0 0000:00000000 
1617A521 0090F420 0000:00000000 
161B12AE 0090F520 0000:00000000 
161C4F54 0090F570 0000:00000000 
FC078721 0090F600 0000:00000000 
FC078BEA 0090F650 0000:00000000 
162BF029 0090F6E0 0000:00000000 
162C193D 0090F740 0000:00000000 
162D9684 0090F770 0000:00000000 
162D9579 0090F7D0 0000:00000000 
16360498 0090F840 0000:00000000 
163618D8 0090FD30 0000:00000000 
163642CF 0090FDE0 0000:00000000 
0387167E 0090FE10 0000:00000000  BaseThreadInitThunk()+1A
03E43501 0090FE60 0000:00000000  RtlUserThreadStart()+21

 

This did work fine in 1.2.1.

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