Simas Posted November 10, 2012 Posted November 10, 2012 I am not entirely sure if this would be the right place to report it, but seeing as my issue is related to third-party development - I will give it a shot. Problem: Since 1.2.2, piston engine human controllable aircraft causes DCS.exe to crash. To reproduce the issue: 1. Take Wunderluft example and replace the SFM_Data section with the one from P-51D (found at \Scripts\Database\SFM_Data.lua). Alternatively, just change "typeng = 2" (piston) in SFM_Data. 2. Create a mission with Wunderluft as a player-controllable aircraft. The crash log is very non-informative: # C0000005 ACCESS_VIOLATION at 16239E47 00:00000000 00000000 00000000 0000:00000000 16239E47 0090F360 0000:00000000 1623A4AF 0090F3E0 0000:00000000 1617A521 0090F420 0000:00000000 161B12AE 0090F520 0000:00000000 161C4F54 0090F570 0000:00000000 FC078721 0090F600 0000:00000000 FC078BEA 0090F650 0000:00000000 162BF029 0090F6E0 0000:00000000 162C193D 0090F740 0000:00000000 162D9684 0090F770 0000:00000000 162D9579 0090F7D0 0000:00000000 16360498 0090F840 0000:00000000 163618D8 0090FD30 0000:00000000 163642CF 0090FDE0 0000:00000000 0387167E 0090FE10 0000:00000000 BaseThreadInitThunk()+1A 03E43501 0090FE60 0000:00000000 RtlUserThreadStart()+21 This did work fine in 1.2.1.
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