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Posted

In a mission I am making, I would like to allocate points for destroying an existing bridge.

I know how to for units I have placed, but can it be done for scenery items?

Posted (edited)
In a mission I am making, I would like to allocate points for destroying an existing bridge.

I know how to for units I have placed, but can it be done for scenery items?

 

We (Grimes and I) will be releasing an expanded set of scripting functions that will allow you to score map object deaths soon.

 

Slmod does have a slmod.mapobj_dead_in_zone and slmod.mapobj_destroyed functions in the meantime, though.

 

Some people used to detect map object deaths by placing a unit on top of/underneath a map object, but that's, IMO, a little too crude for my liking. It was possible to kill the unit and not the map object, for example. It also doesn't help you detect the destruction of some map objects, like runways.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
In a mission I am making, I would like to allocate points for destroying an existing bridge.

I know how to for units I have placed, but can it be done for scenery items?

 

Yes it can and very simply too.

 

Place a 'unit' under the bridge that is easily killed or not depending on how much damage you want the bridge to take before it blows. Place a trigger over the bridge and then set a rule up that if the unit is killed, an explosion will take place in the trigger area.

 

We use this method on Op Dynamo to simulate blowing the bridges up using mavericks - which of course you cannot as it's a map object.

 

But - the infantry underneath is in proximity enough to get wasted. - boom - 2000 Explosion smack bang in the trigger.

 

This method also works with any unit on the HP Basis right up to 5th Gen MBT as the unit trigger and broadens out to using pretty much any map object as part of your mission setup.

 

Good luck.

 

'T'

 

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  • 2 weeks later...
Posted
We (Grimes and I) will be releasing an expanded set of scripting functions that will allow you to score map object deaths soon.

 

Slmod does have a slmod.mapobj_dead_in_zone and slmod.mapobj_destroyed functions in the meantime, though.

 

Some people used to detect map object deaths by placing a unit on top of/underneath a map object, but that's, IMO, a little too crude for my liking. It was possible to kill the unit and not the map object, for example. It also doesn't help you detect the destruction of some map objects, like runways.

 

Speed, this expanded set of scripting functions that you refer to -- is it the MIST project that you just released, the one in your signature block?

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Posted
Speed, this expanded set of scripting functions that you refer to -- is it the MIST project that you just released, the one in your signature block?

 

Yes

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
Yes it can and very simply too.

 

Place a 'unit' under the bridge that is easily killed or not depending on how much damage you want the bridge to take before it blows. Place a trigger over the bridge and then set a rule up that if the unit is killed, an explosion will take place in the trigger area.

 

'T'

 

Anyone tried gun running the bridges yet? :p

 

@OP: I always use SLMOD for these kind of things. :)

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