Heli Shed Posted December 16, 2012 Posted December 16, 2012 without using Servman or SLMOd? thanks. 'T' Come pay us a visit on YouTube - search for HELI SHED
Grimes Posted December 16, 2012 Posted December 16, 2012 You have to do it the way slmod and servman do it, by editing server.lua found in install\scripts\net\ The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Heli Shed Posted December 17, 2012 Author Posted December 17, 2012 You have to do it the way slmod and servman do it, by editing server.lua found in install\scripts\net\ thank you. great stuff. 'T' Come pay us a visit on YouTube - search for HELI SHED
Speed Posted December 17, 2012 Posted December 17, 2012 BTW Tyger, if you wanted to just use the admin tools portion of Slmod, you can. After Slmod is installed and run for the first time, it generates a config.lua file. In this file, you have the ability to turn off or on almost all features of Slmod. For example, you can disable the mission scripting portions of Slmod by disabling the "daemon". Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
ENO Posted December 17, 2012 Posted December 17, 2012 Tyger... If you guys start logging / banning particular UCIDs can you pass that information on to me on the sly? I know they don't want flame wars starting in here but the way I look at it is if you guys see someone fit to ban, then they'll likely have no business being in our server either. I will return the favour, if desired. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Heli Shed Posted December 19, 2012 Author Posted December 19, 2012 BTW Tyger, if you wanted to just use the admin tools portion of Slmod, you can. After Slmod is installed and run for the first time, it generates a config.lua file. In this file, you have the ability to turn off or on almost all features of Slmod. For example, you can disable the mission scripting portions of Slmod by disabling the "daemon". thanks speed, thats an awesome facility. Perhaps SLMod will be coming to LYNX after all! Regards 'T' Come pay us a visit on YouTube - search for HELI SHED
Interceptor Posted December 19, 2012 Posted December 19, 2012 DCS World\Scripts\net\server.lua function on_connect(id, addr, port, name, ucid) [b]if ucid == "[/b][b][b]example-ucid1[/b]"[/b][b] then net.kick(id, "your message for the banned guy")[/b][b] end[/b] if you want to ban more people, add or ucid == "example-ucid2" before "then" if ucid == "example-ucid1" or ucid == "example-ucid2" or ucid == "example-ucid3" then net.kick(id, "your message for the banned guy") end should be work, if not ... notice me!
ENO Posted December 22, 2012 Posted December 22, 2012 I'm going to check that out- though we do currently use slmod with 1.2.2+ Thanks int / speed. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
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