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Posted

You cannot use triggers to set a players or AI aircrafts engine on fire. The only thing you can do is, in the ME, set an engine failure after a specific time.

 

Its the fifth icon right of the waypoint icon. There is a whole list of failures you can set there.

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

Posted
How can i set my engine on fire with a trigger? Is it possible to set the ITT higher with a command?

 

Cockpit Instruments have specs, at least an identifier (number) and a range (0 to 1 or -1 to 1) the meaning/correct scaling is documented for the A-10C.

 

Triggers can be red by Mission Editor "if cockpit instrument is in range X:" so using an apropriate trigger and scripting setting the value might work.

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RRF Ranger Batallion 314 (AB)

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Posted

There is no lua function in the SSE that would allow you increase engine temp or force a failure at the moment.

 

There is one possible solution but I can't guarantee it will work and it is a long shot. You could force an explosion in the vicinity of the engine by noting the posiion of the aircraft using Lua SSE and immediately using the appropriate offset force an explosion also using lua script. It will require trial and error to get the offset correct and even then it may not work as intended.

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

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