fitness88 Posted January 1, 2013 Posted January 1, 2013 Does Custom Snap View work in FC3 and if so how is it programed? Thank you.
GregP Posted January 1, 2013 Posted January 1, 2013 Yes it works, and in exactly the same way it works in the other DCS modules. This is how I do it: In your View.lua, set DisableSnapviewSaving=false and UseDefaultSnapviews=false. Go in-game and set your snapviews by doing the following: 1. Press Lctrl+] to set keyboard view panning to slow; this makes it easier to set your snapview in Step 2. 2. Move your view by using Rctrl+RShift+ numpad keys until you get it where you want it. 3. Press Ralt+KP0. 4. Press Lwin+KPx, where x is the numpad key you want to bind to, then press Ralt+ KP0. Your chosen view is now bound to KPx.
fitness88 Posted January 1, 2013 Author Posted January 1, 2013 Yes it works, and in exactly the same way it works in the other DCS modules. This is how I do it: In your View.lua, set DisableSnapviewSaving=false and UseDefaultSnapviews=false. Go in-game and set your snapviews by doing the following: 1. Press Lctrl+] to set keyboard view panning to slow; this makes it easier to set your snapview in Step 2. 2. Move your view by using Rctrl+RShift+ numpad keys until you get it where you want it. 3. Press Ralt+KP0. 4. Press Lwin+KPx, where x is the numpad key you want to bind to, then press Ralt+ KP0. Your chosen view is now bound to KPx. Thank you for your response, I also found a post by mbeaver which is below: Here's a cut and paste that I saved from another post: In /config/view/view.lua find: DisableSnapViewsSaving = True UseDefaultSnapViews = True Change both to false In game, to assign KP3: Press KP0 - KP3, then adjust the view to what you like, then press RAlt - KP0 to save.
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