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Posted

Has anyone consolidated all conditions that have to bet met for each aircraft, player or AI (if they differ) to receive repair, rearm, refuel services (some repair trucks etc in mission editor or?). This includes instructions how to do comms or keys(keybinds). I am quite confused coming back after so many patches. I couldn't get this to work somehow for me.

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted

Your answer is in the first post of this whole forum. Nothing is changed untill...

Preliminary DCS Change Log 1.2.3

 

SUBJECT TO CHANGE

 

New Features:

 

DCS World

• Added new Su-27 model.

• Added new Mission Editor trigger rule - Bomb in Zone.

• New mission editor skin. Incomplete work in progress.

• Helicopters will better maneuver against AAA maneuvering when in the threat area.

• Added new Mission Editor trigger rule - Expression.

• Scripting Engine: Fixed outText and outSound for Coalition and Group

• Scripting Engine: Added "Mission" Task for ground groups

• Mission Editor UI for group variation placement tool added, not functional yet.

• New skins for F-15C and MiG-31.

• Model LODs have been better optimized.

Combined Arms

• Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.

-----------------------

• AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.

-----------------------

• Command Map control of air units. You can now route them, set speed and altitude, and set targets.

• Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

• Updated, higher resolution ground unit HUDs.

• Added min and max range rings for all indirect fire systems.

• Added countdown timer for indirect fire missions.

• Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

• Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

• Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

• Changing round type loading delay added.

• Added military icons for Command Map.

• Provided NVG gain.

• New compass orientation options.

• Signal flare options.

• Added tracer effect to armor piercing rounds.

 

Flaming Cliffs 3 (FC3)

• New Su-27 campaign.

• Added new multiplayer missions.

  • 1 year later...
Posted

sorry to rehash this thread I have the same question which trucks are needed to rearm- repair- and refuel our FC3 planes at airbase?

Modded CapLoz HeliosV2.1_1280x1024.zip

 

2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor

 

Flaming Cliffs 3

DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21

Falcon 4 BMS

IL-2 Sturmovik: 1946

Take on Helicopters

Arma 2 AO + PMC + BF All Addons Series

Arma 3

EECH & EEAH

Medivac & Search and Rescue 4 Series

 

 

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