bn880 Posted February 15, 2013 Posted February 15, 2013 (edited) I was making a large coop mission with lots of AI. When I was done I realized the latest version doesn't have FOW working anymore even though it's checked in the mission options. And other missions work (so client is configured correctly) I stripped away as much as I could, and FOW is still broken. You should see the red units in F10 mode near Sochi after a few seconds. Repro: load attached mission (Optional initiate Autostart with Rwin+Home to get radios on) Go to F10 map Watch Sochi Notice Tornadoes get shot down and you never see targets (even though they report and see them) BrokenFOW.miz Edited February 16, 2013 by bn880 [sIGPIC][/sIGPIC]
bn880 Posted February 18, 2013 Author Posted February 18, 2013 Found out the bug; as soon as you have ANY vehicle HIDDEN in your mission, NONE of the OPFOR will be shown as part of FOW detected by BLUFOR other than yourself. Meaning only the vehicles you see personally will show in your FOW + all vehicles on your side. [sIGPIC][/sIGPIC]
Grimes Posted February 19, 2013 Posted February 19, 2013 Took some time to test it out and figure out the specifics. But currently vehicles are the only group type that are safe to hide when using Fog of War. All other types: aircraft, helicopters, ships, and static objects will break the Fog of War. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
bn880 Posted February 19, 2013 Author Posted February 19, 2013 Yep, that's good to know! (I used the term vehicle to encompass land/sea/air, didn't know the specifics you mentioned.) [sIGPIC][/sIGPIC]
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