Nightmare Posted February 26, 2013 Posted February 26, 2013 http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en Digital Combat Simulator World (DCS World) is a free, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that can plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers. DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items such as the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system, and audio environment. When a user purchases a DCS module, the module only includes content specific to that module. Thus, it requires DCS World to run. Recommended system requirements: Operating system 64-bit: Windows Vista and 7; Processor: CPU: Core 2 Duo E8400, AMD Phenom X3 8750 or better; Memory: 4GB; Hard disk space: 7 GB; Video: Shader 3.0 or better; 896MB NVIDIA GeForce GTX260 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation. Minimum system requirements: Operating system: Windows XP, Vista or 7; Processor: Core 2 Duo 2.0 GHz; Memory: 3 GB; Free hard disk space: 7 GB; Video: 512 MB RAM card, DirectX 9 - compatible; Sound: DirectX 9.0c - compatible; requires internet activation. Product files count: 4 files Product files size: 5.27 Gb [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
Nightmare Posted February 26, 2013 Author Posted February 26, 2013 http://forums.eagle.ru/showthread.php?p=1685030#post1685030 DCS Change Log 1.2.3 Today we are happy to make available version 1.2.3 of DCS World and updates to several DCS modules. New Features: DCS World Added new Su-27 model. More skins will be added later. Added new Mission Editor trigger rule - Bomb in Zone. New mission editor skin. Incomplete work in progress. Helicopters will better maneuver against AAA maneuvering when in the threat area. Added new Mission Editor trigger rule - Expression. Scripting Engine: Fixed outText and outSound for Coalition and Group. Scripting Engine: Added "Mission" Task for ground groups. Scripting Engine: Added Unit.getFuel function. Mission Editor UI for group variation placement tool added, not functional yet. New skins for F-15C and MiG-31. Model LODs have been better optimized. Combined Arms Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination. Command Map control of air units. You can now route them, set speed and altitude, and set targets. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode. Updated, higher resolution ground unit HUDs. Added min and max range rings for all indirect fire systems. Added countdown timer for indirect fire missions. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth. Changing round type loading delay added. Added military icons for Command Map. Provided NVG gain. New compass orientation options. Signal flare options. Added tracer effect to armor piercing rounds. Flaming Cliffs 3 (FC3) New Su-27 campaign. Added new multiplayer missions. Dual engagement, Track While Scan (TWS) for the MiG-29S. Bug Fixes and Adjustments: DCS World Network code improved for greater stability. Note: Although many improvements and optimizations have been made, we still highly recommend 16 player limit when hosting complex missions. Depending on the exact composition of the mission, the bandwidth and number of players that a host may accommodate will vary. As always though, clients must be aware of their ping times (often influenced by connection distance to host) as this can cause warping and other connection issues. Fixed multiplayer data link for Russian aircraft. Fixed Force Feedback joystick trim problems. Tuned aircraft gun smoke. Fixed Set Path to Column formation. Fixed Georgian soldier animation. Fixed long range radar break-lock for Russian aircraft. AIM-120 and R-77 maximum load factor increased to 40g. R-77 data adjust. Thrust, lift and drag. AIM-120 data adjusted. Lift and drag. AIM-9M maximum load factor increased to 35g. AIM-9M thrust changed 12000 N. Adjusted AIM-9P drag. AIM-7M thrust and drag adjustments were made. Increased load factor to R-27 family to 24g. Increased R-27ER initial delay to 1.5 sec. AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance. R-33 data adjusted. Thrust, drag and lift, initial delay of guidance. R-60 data adjusted. R-73 data adjusted. Multi-channel missile guidance is fixed. Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead. Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18. Number of simultaneously guided AIM-54 is 4 for F-14. Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles. Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target. Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33. Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads. The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied. Adjustments to the air combat maneuvering of all aircraft. "Transmit Message" command parameters indication is now in the action list Fixed infantry not moving when route is changed. Fixed client crash in MP. Fixed pilot models with K36 ejection seat. Debris of a killed soldier has been removed. Adjusted AWACS action time. Fixed switch waypoint triggered action. Changed setting of mission start time (day, month). Default damage parameters tuned for old aircraft models. Fixed Mission Editor error when trying to change aircraft country. Fixed Mission Editor that pressing File\Create in the drop menu did nothing. Aircraft will reset landing airdrome each time landing procedures is initiated. Changed color of missile flame and smoke from blue to yellow. "REACTION ON THREAT" option will now affect active ECM systems. Problem with random uncontrollable rotation of the tower in some circumstances has been resolved. Night vision staying switch to on after exit from the previous server has been fixed. Incoming missiles warning messages has been corrected. Helicopters will better maneuver against anti AAA when in the threat area. Fixed scrollbar in debriefing. Any hidden aircraft, helicopter, static object, and ships no longer break Fog of War. Helicopters no longer sink when they takeoff from aircraft carrier. Fixed some missions freezing every five seconds. Fixed multiple problems in JTAC code. Resource Manager message grammar adjusted. Payload localization is now displayed. A destroyed / burning aircraft burning can no longer auto lock other aircraft. Fixed the AI formations after switching waypoints. Wingmen will try to maintain absolute position in formation, they will maintain altitude when the leader turns. HAWK SAM would not attack Su-25T if kh-25MPU attacks HAWK. Fixed view problems for unarmed vehicles, infantry and fortifications. Fixed crash changing wallpapers in Options dialog. Fixed taking control of an AI aircraft that took off from the ground resulting in crashing into ground. Corrected AI rolling during a dogfight. DCS Modules A-10C. A-10C TGP IR operation is fixed. A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target. FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved. FC3. Fixed F-15C ADI operation reversed. FC3. Fixed A-10A ADI operation reversed. FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit. FC3. Corrected and adjusted Russian A-10 campaign by Dzen. FC3. Fixed some errors in F-15C campaign. FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar. FC3. Updated SEAD payloads and air defense deployments in some missions. FC3. Missiles DLZ has been partially corrected. FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch. 1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed. 2) Implemented MiG-29S style of stations display on HUD. FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape. FC3 - Wingmen will now turn off radar when commanded to. FC3. Fixed data link for clients in multiplayer - MiG-29S and Su-27/33. FC3. Simulator hang after ALT J jumping into an Su-27. FC3. Fixed Su-33 sinking to the Kuznetsov deck near the superstructure. FC3. Fixed simulator hang after ALT J jumping into an Su-33. Combined Arms. Instant fire on ammunition switching has been fixed. Combined Arms. Switched the reverse gear after the vehicle has stopped. Combined Arms: Transition to alarm state GREEN for ground units has been fixed. Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC. Combined Arms. Corrected weapon aiming range grid for Russian and NATO tanks. Combined Arms. Fixed the properties of the 2A46M-125 AP shell. Combined Arms. Edit textures ground unit HUD when in zoomed in view. [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
_Heater_ Posted February 26, 2013 Posted February 26, 2013 bravo Nightmare. Complimenti a tutta la ED per il duro lavoro svolto in queste due settimana. Ciao Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
Nightmare Posted February 26, 2013 Author Posted February 26, 2013 Dovere.... Peccato che WAGS Mi abbia fregato per soli 30 sec. nella News. [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
_Heater_ Posted February 26, 2013 Posted February 26, 2013 se per questo, io vi ho fregato con il download :D Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
Nightmare Posted February 26, 2013 Author Posted February 26, 2013 se per questo, io vi ho fregato con il download :D Non fai testo....Sei raccomandato!.....:megalol: [sIGPIC][/sIGPIC] http://www.69squadrone.it S.O: Win7 64bit MB: ASUS 1366 P6X58D-E (Audio card integrated) CPU: INTEL Core i7 950 3.06Ghz 8MB GPU: GTX470 Gainward 1280MB GDDR5 "Golden Sample" HD: Western Digital 500GB WD5000AAKS 7200rpm 16MB RAM: DDR3 1333Mhz PC10666 6GB Kingston Accessories:TrackIR5 6DOF, Hotas Cougar.
TkER Posted February 26, 2013 Posted February 26, 2013 L'update ancora non va però...:cry: CI sono le scie di vapore ? :D
Pelmo Posted February 26, 2013 Posted February 26, 2013 CI sono le scie di vapore ? :D Magari! Sarebbe un sogno!:thumbup: Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
_Heater_ Posted February 26, 2013 Posted February 26, 2013 l'autoupdate dovrebbe arrivare tra qualche ora. Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
TkER Posted February 26, 2013 Posted February 26, 2013 l'autoupdate dovrebbe arrivare tra qualche ora. Si ho letto, alle 21:30 Italiane :) Ma le scie ? adesso puoi dirlo se ci sono o no :)
_Heater_ Posted February 26, 2013 Posted February 26, 2013 Si ho letto, alle 21:30 Italiane :) Ma le scie ? adesso puoi dirlo se ci sono o no :) LOL, nel changelog non c'è scritto mi pare :) Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
TkER Posted February 26, 2013 Posted February 26, 2013 LOL, nel changelog non c'è scritto mi pare :) Eh lo so, ma a volte si trovano le sorprese :noexpression: Dai vuol dire che non l'hanno risolto...... :( E vai di 1.2.1...
Pelmo Posted February 26, 2013 Posted February 26, 2013 Quindi per le scie non resta che sperare nella prossima patch 1.2.4, sempre che ne abbiano intenzione.. Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
flanker0ne Posted February 26, 2013 Posted February 26, 2013 ...possiamo aprire un thread a parte per le scie... ..le scie.. le scie... ..le scie su .. le scie giù.. .. che giramento ste scie... secondo me è una parola in codice.. un po come i cavalli di cui parlava Borsellino SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Mago Posted February 26, 2013 Posted February 26, 2013 flanker tu non fai testo che te frega delle scie, stai sul kamov.. :D Moderator
harleyblue Posted February 26, 2013 Posted February 26, 2013 Dopo tanti fix. Preferisco disinstallare tutto e fare un'altra installazione. [sIGPIC][/sIGPIC]
flanker0ne Posted February 26, 2013 Posted February 26, 2013 ..che tra l'altro è anche un simulatore. SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
TkER Posted February 26, 2013 Posted February 26, 2013 ...possiamo aprire un thread a parte per le scie... ..le scie.. le scie... ..le scie su .. le scie giù.. .. che giramento ste scie... secondo me è una parola in codice.. un po come i cavalli di cui parlava Borsellino E si... Cmq io mi consolo con le mie :D
Pelmo Posted February 26, 2013 Posted February 26, 2013 Flanke0ne, ok, a te non piacciono o meglio non ti interessano. Rispetto i tuoi gusti personali. Ora ti chiedo di rispettare quelli degli altri. La cosa che mi manda in bestia è che prima cerano. Ok?! CERANO! E fanno sempre parte di una particolarità che ne aumenta l'effetto realistico. Tu che voli con l'elicottero posso accettare che non ti faccia ne caldo ne freddo. Ma io, se sono impegnato in Dogfight, l'osservare la scia, mi aiuta più facilmente a localizzare il velivolo nemico e capire tante cose su quello che stà facendo. Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
flanker0ne Posted February 26, 2013 Posted February 26, 2013 Intendevo che con un simulatore tirato praticamente a lucido con tutti (forse non tutti ma molti) modelli 3D nuovi e fatti pure bene un piccolo prezzo da pagare come le scie mi sembra onesto no?? SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Pelmo Posted February 26, 2013 Posted February 26, 2013 (edited) Flanker0ne, onesto?!!! Ma che centra!!! Ma se prima erano presenti!!! Non comportavano nessun problema, ne di stabilità, ne di FPS!!! Per un motivo X sono state rimosse. I Beta tester dicono che sia semplicemente un Bug. Molti le rivogliono indietro, altro che piccolo prezzo da pagare!!! Edited February 26, 2013 by Pelmo Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
flap Posted February 26, 2013 Posted February 26, 2013 Ragazzi purtroppo al momento non funziona il tars, speriamo che Headspace provveda a rilasciare al più presto la nuova versione, oramai è indispensabile se si hanno più di 4 aerei umani in volo. [sIGPIC][/sIGPIC]
Pelmo Posted February 26, 2013 Posted February 26, 2013 Flap prova quello che dice questo utente. Forse risolvi il tuo problema. http://forums.eagle.ru/showpost.php?p=1685777&postcount=201 Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
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