AVZ Posted March 27, 2013 Posted March 27, 2013 Just wondering, is there a limit as to the amount of triggers that you may have in a mission? Also, is there a point at which having any more triggers could cause the simulator to crash and/or become unstable (multiplayer-wise)?
Grimes Posted March 27, 2013 Posted March 27, 2013 Not likely. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
AVZ Posted March 27, 2013 Author Posted March 27, 2013 Hopefully you are right, and I can go nuts with them in such a case :D
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