zorlac Posted December 15, 2005 Posted December 15, 2005 When a spctator joins a server, the Asyncnet.log file shows the connection correctly: accepting connection from x.x.x.x/1092 append: client 2 client[2] is ready to start 1 clients ready to start. spawning... spawning client[2] client[2] started but the player name is not displayed properly in the mp_log.txt file: 01/19:11:21 ""() entered the mission The in-game list of players shows the correct player name when you press the ' key, its just not logged correct to the log files. Any chance of fixing this?
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