Stacker Posted May 10, 2013 Posted May 10, 2013 Hey guys, I'm working on a mission where I have a group of AI Huey's taking off from an airbase, they then fly to a location and pick up some troops and then continue onwards to then drop them off at another LZ. The problem is that after landing on the final LZ, they won't take off again to come back to base. The waypoint sequence runs like this Ramp Take off > Turning Point > Land and then Take off > Turning Pont > Land and then Take off > Turning point > Land back at airfield. The Huey's will not take off after the second drop off point? Am I limited to just one land/take off sequence per route? I've tried all kinds of things like placing additional waypoints between the landing/take off points but they just won't budge. Any ideas? Thanks. i7-4790K@4.7GHz : EVGA 1070 SC : 16GB Corsair Vengence Pro : 2xEVO 840 SSD : EVGA 850W PSU : CORSAIR H100i Cooler : ASUS Z97-AR MB : CORSAIR OBSIDIAN 750D FULL TOWER
Grimes Posted May 10, 2013 Posted May 10, 2013 You can only have one take off and landing waypoint for the AI. I'd recommend using the advanced waypoint action "land". This action can allow AI helicopters land multiple times throughout a mission at various points. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Stacker Posted May 10, 2013 Author Posted May 10, 2013 You can only have one take off and landing waypoint for the AI. I'd recommend using the advanced waypoint action "land". This action can allow AI helicopters land multiple times throughout a mission at various points. Ah, Ok. That explains everything. Thanks. i7-4790K@4.7GHz : EVGA 1070 SC : 16GB Corsair Vengence Pro : 2xEVO 840 SSD : EVGA 850W PSU : CORSAIR H100i Cooler : ASUS Z97-AR MB : CORSAIR OBSIDIAN 750D FULL TOWER
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