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How to tell dcsw to dress the mig29s aircraft in the skin i made ?


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Posted (edited)

I`d like to ask for the community`s help.

/it`s clear, i`m not a programmer/

DCSW FC3 flyable MIG 29S

I created a MIG 29S skin for myself:

 

mig-29-paint-def-9-l.bpm.dds

mig-29-paint-def-9-r.bpm.dds

/ DXT1 ARGB 4bpp 1 bit alpha /.

I put these two files in the Bazar\Liveries\mig29s folder, in a folder named as i wrote in the description.lua

file, that i also placed in this folder...so i have these three files in my folder.

Inside the sim i can choose my creation but the aircraft doesn`t want to dress in my skin.

 

I noticed, the number "9" /or other numbers/ refer to the appropriate files in the BAZAR\World\Textures\WorldtexturesBMP.zip

 

My question is, how to tell dcsw to dress the mig29s aircraft in my skin ?

/...in the description.lua file perhaps...or where...how...?/

/Seems like it works quite differently compared to the DCSW flyable SU25T./

 

Thanks in advance.

Edited by BerkesAtti
Posted

It looks like the "9" is the ID#

 

If you look in DCS World\Bazar\Liveries\mig-29s folder you'll notice the description files have different ID#.

 

I can imagine you would need to add a new one by changing the highlighted text below. I would try naming your new skin files as

mig-29-paint-def-10-l.bpm.dds

mig-29-paint-def-10-r.bpm.dds

 

livery = {

}

name = "`NAME OF SKIN HERE` paint scheme"

id = 10

countries = {

"UKR",

}

 

 

Drop your new skins texture in the WorldTexturesBMP.zip

Posted (edited)

Thank you aussieboy for answering so quickly.

Yes, i did this. In description.lua id 11

the dds files /mig-29-paint-def-11-l.bpm.dds and mig-29-paint-def-11-r.bpm.dds/ went into the appropriate zip file, where the original mig29s dds files can be found.

In this case, inside the sim you`re going to have a ghost plane.

From outside you only can see the pilot, the pylons, the weapons, the jet stream...etc.

8-(

/ i made P51D and SU25T skins for myself...they work fine...but the MIG 29S seems to work differently/

Thank you again...any other suggestion...?

Edited by BerkesAtti
Posted (edited)

Thanks again...

since i did not have a mig29s psd template i reverse enginered an original dds...

dds to bmp, open bmp with Adobe PS, with a lot of work i manipulate it into a multilayer psd then save it as dds and place it in the sim...i will try it with no alpha...who knows.../yes, i use nvDXT/

Thank You, best regards...

Edited by BerkesAtti
Posted

Give that a try, by default it will save a black alpha channel resulting in 100% transparent textures.

 

If you still get stuck let me know and I'll get you to send them to me and I'll get them working.

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