BerkesAtti Posted May 16, 2013 Posted May 16, 2013 (edited) I`d like to ask for the community`s help. /it`s clear, i`m not a programmer/ DCSW FC3 flyable MIG 29S I created a MIG 29S skin for myself: mig-29-paint-def-9-l.bpm.dds mig-29-paint-def-9-r.bpm.dds / DXT1 ARGB 4bpp 1 bit alpha /. I put these two files in the Bazar\Liveries\mig29s folder, in a folder named as i wrote in the description.lua file, that i also placed in this folder...so i have these three files in my folder. Inside the sim i can choose my creation but the aircraft doesn`t want to dress in my skin. I noticed, the number "9" /or other numbers/ refer to the appropriate files in the BAZAR\World\Textures\WorldtexturesBMP.zip My question is, how to tell dcsw to dress the mig29s aircraft in my skin ? /...in the description.lua file perhaps...or where...how...?/ /Seems like it works quite differently compared to the DCSW flyable SU25T./ Thanks in advance. Edited May 16, 2013 by BerkesAtti
aussieboy Posted May 16, 2013 Posted May 16, 2013 It looks like the "9" is the ID# If you look in DCS World\Bazar\Liveries\mig-29s folder you'll notice the description files have different ID#. I can imagine you would need to add a new one by changing the highlighted text below. I would try naming your new skin files as mig-29-paint-def-10-l.bpm.dds mig-29-paint-def-10-r.bpm.dds livery = { } name = "`NAME OF SKIN HERE` paint scheme" id = 10 countries = { "UKR", } Drop your new skins texture in the WorldTexturesBMP.zip
BerkesAtti Posted May 16, 2013 Author Posted May 16, 2013 (edited) Thank you aussieboy for answering so quickly. Yes, i did this. In description.lua id 11 the dds files /mig-29-paint-def-11-l.bpm.dds and mig-29-paint-def-11-r.bpm.dds/ went into the appropriate zip file, where the original mig29s dds files can be found. In this case, inside the sim you`re going to have a ghost plane. From outside you only can see the pilot, the pylons, the weapons, the jet stream...etc. 8-( / i made P51D and SU25T skins for myself...they work fine...but the MIG 29S seems to work differently/ Thank you again...any other suggestion...? Edited May 16, 2013 by BerkesAtti
aussieboy Posted May 16, 2013 Posted May 16, 2013 What colour is the alpha channel? It needs to be pure white not black at all. I generally save textures like that in DXT1 no alpha.
aussieboy Posted May 16, 2013 Posted May 16, 2013 Judging by the image format name you mention I'd say you're using nvDXT texture tool? If so try using this program http://www.mwgfx.co.uk/programs/dxtbmp.htm it allows the editing of the alpha channel, great for specular highlights and has an option to save DXT1 - no alpha
BerkesAtti Posted May 16, 2013 Author Posted May 16, 2013 (edited) Thanks again... since i did not have a mig29s psd template i reverse enginered an original dds... dds to bmp, open bmp with Adobe PS, with a lot of work i manipulate it into a multilayer psd then save it as dds and place it in the sim...i will try it with no alpha...who knows.../yes, i use nvDXT/ Thank You, best regards... Edited May 16, 2013 by BerkesAtti
aussieboy Posted May 16, 2013 Posted May 16, 2013 Give that a try, by default it will save a black alpha channel resulting in 100% transparent textures. If you still get stuck let me know and I'll get you to send them to me and I'll get them working. 1
BerkesAtti Posted May 16, 2013 Author Posted May 16, 2013 Thanks aussieboy, i will give it a try and let you know. I appreciate your lending me a helping hand, even so late at night. Best regards... :-)
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