pyates2104 Posted May 29, 2013 Posted May 29, 2013 So I have some gripes with the AI for both BS2 and the Huey, I'm presuming they use roughly the same logic. It does spoil what is otherwise probably the best flight sim product on the market 1. AI wingmen commonly get stuck at altitude when attempting to climb over mountains or hills, I've noticed this in BS2 and most recently in the Huey UN mission where we finally get to fire at the rebels. The leader and wingmen try to climb over a hill for another pass and get stuck there hovering at about 2kts. It looks like they are trying to follow the shortest route to a point regardless of terrain, would it not be a good idea to trigger another route (algorithm) if this or a similar state is entered? 2. Could we somehow smooth out AI terrain hugging? With wingmen, the abrupt nature of their altitude changes as a result of avoiding terrain are very unrealistic and cause quite a few problems. Is there no way to get them to react earlier with less abruptness?
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