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Posted

UnitId and groupId don't matter. If the Ids or groupnames are already used when you try to spawn in the group, the preexisting object that shares the item will be removed. You can use addGroup without giving it a unit or groupId and it will create one as needed.

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Posted

I've just gone over the script, the option that is used is ROE = Open Fire, Weapon Free in WP 1 of that group.

I went over the wiki, couldn't see any limitation for the addgroup function.

If the issue is as such, can the script be altered to make it work? maybe do another function that will call some of the string?

 

Can any of the developers or testers indicate if there is a limit? this issue hasn't happend before the latest 1.2.4 build for all I know.

 

Thanks

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