chromium Posted June 10, 2013 Posted June 10, 2013 Hi to all, as far I understand in the ME map view some information like structures, forest, road, rivers etc are hidden at certain scales and visibile at other scales. I would like first to modify those scale limits, for example to make small town city area and roads visibile from higher scales, like 1:500.000; Then, I would like to add another "overlay" (if it's the proper term) for scales equal or lower than 1:100.000, that will be placed just over the basemap and provide an higher resolution altimetric rapresentation of the terrain features. The first question is: I understand correctly what is going on in the ME map? are there some kind of overlay that are shown or not depending on map scale? The second question is: are those scale boundaries editable by lua, maybe by a config file or similar? The third question is: Is it possibile to add another "overlay"? Thanks in advance :) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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