calantlar Posted June 10, 2013 Posted June 10, 2013 Hi, I'm making a Ground attack mission here and i have a few questions. (I'm using FC2 So please refer to stuff that works in FC2) I've searched around and havn't gotten anything that is for FC2 1. I want to make it so that when the player ejects a smoke marker is added at his landing spot and a helicopter flies to his position and lands near his position (30m's tops) and when the player gets within 5 meters of the helo he will be recovered (aka trigger RCVR without him doing it/ being able to manually) after that the helo should return to its starting position and get ready to redo the procedure. 2. What does the Begin and End loop waypoints do? 3. How do i make a unit patrol/cycle inbetween 2 waypoints? (aka make 2 waypoints and have him move to one and the the other infinitely) 4. Do ground units and helicopters have infinte ammo? and if not how do i provide them with that? 5. I want to make an improvised runway that provides Refuel, Rearm and Repair and if possible allows AI to land there aswell (aka i want to make an airbase on a road) 6. How do i make units move to another unit when a condition is met (The unit will be moving so i want it to be able to update the position and move there) 7. How do i make an AI Rearm, Repair and Refuel at an airbase using the editor? 8. How do i make Infantry spawn around a vehicle when that vehicle fills a conditiion (is destroyed, reeached a waypoint etc) 9. How do i add respawning AI? ( i found a few but i cant comprehend how to use them :helpsmilie:) 10. How do i make AI preform section starts and landings with me as the Flight leader (i know runway start allows for section starts but how do iset this up from a ramp start?)? Any help is really aprreciated.
ajax Posted June 16, 2013 Posted June 16, 2013 Most of what you want to do cannot be done in FC2. Some them can be done with scripting in DCS. I'm certainly no expert but here's what I think: 1. Not possible. 2. The aircraft cycles between the begin and end loop waypoints until bingo fuel. 3. Multiple waypoints back and forth. Sometimes as many as 20-30 waypoints. 4. Not sure. 5. Not possible. 6. Not possible. 7. Destroy AI group when it lands, and respawn a new group. 8. If the location is known, create a late-activation infantry group at that location and activate when the condition is met. 9. Not respawning per se, but multiple late-activation groups that are activated by triggers. 10. Not sure.
calantlar Posted June 16, 2013 Author Posted June 16, 2013 Most of what you want to do cannot be done in FC2. Some them can be done with scripting in DCS. I'm certainly no expert but here's what I think: 1. Not possible. 2. The aircraft cycles between the begin and end loop waypoints until bingo fuel. 3. Multiple waypoints back and forth. Sometimes as many as 20-30 waypoints. 4. Not sure. 5. Not possible. 6. Not possible. 7. Destroy AI group when it lands, and respawn a new group. 8. If the location is known, create a late-activation infantry group at that location and activate when the condition is met. 9. Not respawning per se, but multiple late-activation groups that are activated by triggers. 10. Not sure. Ok thaniks, but updating a waypoint position based on a units current position should be possible, i mean some campagins do this i belive.
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