near_blind Posted June 10, 2013 Posted June 10, 2013 I've noticed in recent patches that the AI has stopped using anti shipping missiles in a way I would consider logical. For instance, using the settings in the attached image in 1.2.3 the two F/A-18s would ripple fire their missiles upon reaching their attack waypoint, and then continue along their flight plan. In 1.2.4, once the aircraft reach the attack way point, both will fire a single missile, and continue along their flight plan. If the missile is destroyed before hitting it's target, or if it hit's the target but fails to completely destroy it, the F/A-18s will turn back towards the target, and fire another missile each. This process will repeat until: A) The F/A-18s are out of missiles B) The F/A-18s are out of fuel C) The target is destroyed. I would consider 1.2.3 logic the correct approach to anti-ship missiles. When facing enemies like the Ticonderoga, and especially the Kirov, Slava, Kuznetsov and to a lesser extend the Neustrashimyy, the goal is to overwhelm their multi-layered defenses by filling the air with as many missiles as possible in a short time. With the current implementation this is extremely difficult to do. note: I'm only using F/A-18s as an example I've also observed this behavior with Su-24s, Tu-22s and I presume it applies to anti-shipping missile logic.
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