xcom Posted July 19, 2013 Posted July 19, 2013 Hi, I'm looking for the correct formula of how many players/how many units/how many moving units can I put in a mission so that there are no issues?? We just tested a mission that I made with a little more than 600 units most of them are moving, we were around 20 players and everything was jumping all over the place, planes have collided because of lag jumps on the taxiway. I shut down SLMod which made the jumping a little better, but was still unplayable, some players got CTDs some of them got their whole computer frozen and had to restart. Our dedicated server specs - I7 2600k 3.4GHZ. 16GB RAM DDR3 GTX 550TI 1GB Bandwidth - 100/100Mbit. I would really like to rework this mission but I have to know what are the limits ED are recommending untill we get a decent dedicated server? My mission is attached for anyone who wishs to take a look. I'm sorry to reopen this thread in this forum, seems like in the multiiplayer server administration there is no assistance so I'm trying here, file is attached in the previous thread - http://forums.eagle.ru/showthread.php?t=110143 Thanks, Xcom [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
159th_Falcon Posted July 19, 2013 Posted July 19, 2013 I can recall something like 16 players and about 300 to 400 units. Though, this highly depends on available bandwidth. (both server and client side) Mind you, those were relatively conservative numbers. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
xcom Posted July 19, 2013 Author Posted July 19, 2013 Are those moving units or static units? As we tested that has a vast effect on the connectivity. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
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