Kinex Posted August 23, 2013 Posted August 23, 2013 (edited) I downloaded all the GAU-8 mods. While the sounds are good, the volume of the Gau is too low, and some lacks basses. I tried to use Audacity to boost the volume, but the files waves are near clipping, so I can only add a nice equalization. Anyone can help with suggestions.:doh: What i'm trying to do os to create a very powerful sound, having in mind people with buttkicker too. Edited August 23, 2013 by Kinex
Kinex Posted August 23, 2013 Author Posted August 23, 2013 (edited) What i noticed is that for every sound wav there is a corresponding *.sdef files, as for example we have "CanopyClose.wav" and a corresponding "CanopyClose.sdef". If i open the sdef file with a notepad i notice some modifiers. Anyone can tell me how to change volume or others modifiers known? Said modifiers example for the file GAU8Cannon.sdef report whole file here wave = "Effects/Weapons/GAU8Cannon" ///////this refer to the location of the wav file i think :D inner_radius = 100 /////// no idea outer_radius = 6000 /////// no idea position = {4.5, -1.0, 0.0} ///////no idea gain = 6.00 /////// gain? Another file CanopyOpen.sdef wave = "Effects/Aircrafts/Su-27/Canopy/CanopyOpen" ///refers to file inner_radius = 5 /*no idea outer_radius = 25 /*no idea gain = 0.4 /gain? Now question is, are there others modifiers to add to the preexisting? Edited August 23, 2013 by Kinex
diveplane Posted August 23, 2013 Posted August 23, 2013 --[[ example Source DEFinition file -- INCLUDE: inherit = "" -- name of .sdef to get settings from -- SAMPLE: wave = "default" -- the sound sample file to use -- relative to $ROOT/Sounds/ directory -- if no .ext given, .wav and .ogg are tried -- 1/2 channels, any pcm format (loaded as 16-bit) -- -- RANDOM SAMPLE SELECTION: -- If you provide a list of samples, in this way: wave = {"sample0", "sample1", "sample2"} -- on each playback a random sample from the list will be used. -- VOLUME: gain = 1.0 -- gain multiplier (linear) -- FREQUENCY: pitch = 1.0 -- source frequency multiplier -- FILTERING: lowpass = 24000.0 -- source lowpass filter cutoff frequency -- POSITION: position = {0, 0, 0} -- position relative to the host in meters {forward, up, right} -- RADIUS: inner_radius = 1 -- inside this radius the gain is at maximum (as given in gain field) -- is also called 'reference distance', i.e. distance where source has nominal gain outer_radius = 256 -- outside this radius the source is not heard -- if ONLY one of the radiuses is set, the other one is calculated automatically -- outer_radius = inner_radius / silence_threshold -- silence_threshold is set to 1/256 (-48dB) -- CONE: direction = {0, 0, 0} -- the direction relative to the host {forward, up, right} cone_inner_angle = 0 -- inside this cone (given as halfangle in degrees 0-180) the gain is at maximum (as set in gain field) cone_outer_angle = 0 -- outside this cone (given as halfangle in degrees 0-180) the gain is at cone_outer_gain -- to set up an inverse cone (symmetrical around a plane with direction as a normal) -- set cone_inner_angle > cone_outer_angle AND both <= 90 -- useful for rotors -- example: -- cone_inner_angle = 80 -- cone_outer_angle = 60 -- will set up an inverse cone with +-10 degree inner angle and +-30 degree outer angle cone_outer_gain = 1 -- the gain outside cone_outer_angle cone_outer_lowpass = 24000 -- the cutoff frequency outside cone_outer_angle -- PLAYMODE: trigger = false -- set to true if the sound should always play the whole sample (explosions, gunshots etc.) streaming = false -- if set to true, the samples will be streamed from the disk -- false (the default) value means the samples are kept in the memory (uncompressed!) -- implies trigger=false listmode = RANDOM -- play one random sample from the playlist -- other values: -- SEQUENCE - sequantially play all samples from the playlist -- ASR - (Attack, SustainRelease) - plays the first sample on start only, loops everything else ]] https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted August 23, 2013 Posted August 23, 2013 my audio mod for the a10 weapon is very close to real life. authentic sound. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Kinex Posted August 23, 2013 Author Posted August 23, 2013 (edited) Thanks. For clarity, i'm using your sound mod! The Gau it's really beautiful! I raised the gain from 6 to 8 let'see hwat happens Edited August 23, 2013 by Kinex
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