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Posted (edited)

I downloaded all the GAU-8 mods. While the sounds are good, the volume of the Gau is too low, and some lacks basses.

 

I tried to use Audacity to boost the volume, but the files waves are near clipping, so I can only add a nice equalization.

 

 

Anyone can help with suggestions.:doh:

 

What i'm trying to do os to create a very powerful sound, having in mind people with buttkicker too.

Edited by Kinex
Posted (edited)

What i noticed is that for every sound wav there is a corresponding *.sdef files, as for example we have "CanopyClose.wav" and a corresponding "CanopyClose.sdef".

 

If i open the sdef file with a notepad i notice some modifiers.

 

Anyone can tell me how to change volume or others modifiers known?

 

Said modifiers example for the file GAU8Cannon.sdef report whole file here

 

wave = "Effects/Weapons/GAU8Cannon" ///////this refer to the location of the wav file i think :D

inner_radius = 100 /////// no idea

outer_radius = 6000 /////// no idea

position = {4.5, -1.0, 0.0} ///////no idea

gain = 6.00 /////// gain?

 

 

Another file CanopyOpen.sdef

wave = "Effects/Aircrafts/Su-27/Canopy/CanopyOpen" ///refers to file

inner_radius = 5 /*no idea

outer_radius = 25 /*no idea

gain = 0.4 /gain?

 

 

 

Now question is, are there others modifiers to add to the preexisting?

Edited by Kinex
Posted

--[[ example Source DEFinition file

 

-- INCLUDE:

inherit = ""

-- name of .sdef to get settings from

 

 

-- SAMPLE:

wave = "default"

-- the sound sample file to use

-- relative to $ROOT/Sounds/ directory

-- if no .ext given, .wav and .ogg are tried

-- 1/2 channels, any pcm format (loaded as 16-bit)

--

-- RANDOM SAMPLE SELECTION:

-- If you provide a list of samples, in this way:

wave = {"sample0", "sample1", "sample2"}

-- on each playback a random sample from the list will be used.

 

 

-- VOLUME:

gain = 1.0

-- gain multiplier (linear)

 

 

-- FREQUENCY:

pitch = 1.0

-- source frequency multiplier

 

 

-- FILTERING:

lowpass = 24000.0

-- source lowpass filter cutoff frequency

 

 

-- POSITION:

position = {0, 0, 0}

-- position relative to the host in meters {forward, up, right}

 

 

-- RADIUS:

 

inner_radius = 1

-- inside this radius the gain is at maximum (as given in gain field)

-- is also called 'reference distance', i.e. distance where source has nominal gain

 

outer_radius = 256

-- outside this radius the source is not heard

 

-- if ONLY one of the radiuses is set, the other one is calculated automatically

-- outer_radius = inner_radius / silence_threshold

-- silence_threshold is set to 1/256 (-48dB)

 

 

-- CONE:

 

direction = {0, 0, 0}

-- the direction relative to the host {forward, up, right}

 

cone_inner_angle = 0

-- inside this cone (given as halfangle in degrees 0-180) the gain is at maximum (as set in gain field)

 

cone_outer_angle = 0

-- outside this cone (given as halfangle in degrees 0-180) the gain is at cone_outer_gain

 

-- to set up an inverse cone (symmetrical around a plane with direction as a normal)

-- set cone_inner_angle > cone_outer_angle AND both <= 90

-- useful for rotors

-- example:

-- cone_inner_angle = 80

-- cone_outer_angle = 60

-- will set up an inverse cone with +-10 degree inner angle and +-30 degree outer angle

 

cone_outer_gain = 1

-- the gain outside cone_outer_angle

 

cone_outer_lowpass = 24000

-- the cutoff frequency outside cone_outer_angle

 

 

-- PLAYMODE:

trigger = false

-- set to true if the sound should always play the whole sample (explosions, gunshots etc.)

 

streaming = false

-- if set to true, the samples will be streamed from the disk

-- false (the default) value means the samples are kept in the memory (uncompressed!)

-- implies trigger=false

 

listmode = RANDOM

-- play one random sample from the playlist

-- other values:

-- SEQUENCE - sequantially play all samples from the playlist

-- ASR - (Attack, SustainRelease) - plays the first sample on start only, loops everything else

 

]]

Posted (edited)

Thanks. For clarity, i'm using your sound mod! The Gau it's really beautiful!

 

I raised the gain from 6 to 8 let'see hwat happens

Edited by Kinex
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