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Posted (edited)

I have attached the mission would like to know if it is a known bug or if it's just me feedback!

If I use the function destroy () and then the simulator must destroy that unity with exploid unit goes into the sim crash.mi know the answer!

is a bit important for my work as a rescue mission that I'm trying to do!

 

 

 

 

 
local Static = StaticObject.getByName('New Static Object')
 if Static then 
 Static:destroy()
 end

 

does not crash with all the Static Object for example with what I used crash!

 

 

moved: http://forums.eagle.ru/showthread.php?p=1874147#post1874147

Edited by spinter

====VIAF====

Spinter 155° "Pantere Nere"

 

TsSimComms

 

My Site aiupgrade.net

 

 

 

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