spinter Posted September 11, 2013 Posted September 11, 2013 (edited) I have attached the mission would like to know if it is a known bug or if it's just me feedback! If I use the function destroy () and then the simulator must destroy that unity with exploid unit goes into the sim crash.mi know the answer! is a bit important for my work as a rescue mission that I'm trying to do! local Static = StaticObject.getByName('New Static Object') if Static then Static:destroy() end does not crash with all the Static Object for example with what I used crash! moved: http://forums.eagle.ru/showthread.php?p=1874147#post1874147 Edited September 15, 2013 by spinter ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
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