spinter Posted September 13, 2013 Posted September 13, 2013 I have attached the mission would like to know if it is a known bug or if it's just me feedback! If I use the function destroy () and then the simulator must destroy that unity with exploid unit goes into the sim crash.mi know the answer! is a bit important for my work as a rescue mission that I'm trying to do! http://forums.eagle.ru/showthread.php?t=113627 ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
Grimes Posted September 15, 2013 Posted September 15, 2013 A trigger is trying to cause an explosion on a unit that no longer exists due to the Object.destroy() script. I'm not 100% sure what you are expecting to happen (aside from not crashing the game). There is no reference point for the game to figure out where to cause an explosion at as the object from which it creates an explosion from is completely erased from the mission. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
spinter Posted September 15, 2013 Author Posted September 15, 2013 (edited) A trigger is trying to cause an explosion on a unit that no longer exists due to the Object.destroy() script. I'm not 100% sure what you are expecting to happen (aside from not crashing the game). There is no reference point for the game to figure out where to cause an explosion at as the object from which it creates an explosion from is completely erased from the mission. excuse my English translated by google! if you look at the two missions in that Bug_Script_Destroy_ok works without problems and I have only changed the type of object!Bug_Script_Destroy_ok.mizBug_Script_Destroy.miz Edited September 15, 2013 by spinter ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net
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