BrzI Posted January 20, 2006 Posted January 20, 2006 I am relearning this fine sim and have discovered that the Word document describing some of the commands is not very accurate. A typical error is using Key Pad when it should be Num Pad. Does anybody know where one can obtain a correct keystroke list for v 1.11 ? Thanks
BrzI Posted January 20, 2006 Author Posted January 20, 2006 Yup..it is I.;) Thanks for the document. Good to meet familiar names again. How have you been doing Mark ? I see you and Andrew are still going full sails ahead with the Eagle Dynamics crew. I just got a nice new ATI X850XT and my FC 1.11 is oh - soooooo pretty - smooth too. I wonder if I will be able to return to it. Got tangled up with FS2002/4 over the last 2 years. You still in Winnipeg ? And Andrew is still out in Ontario ? Greetings to both of you from Vancouver.
Zeke Posted January 20, 2006 Posted January 20, 2006 Looks like everyone is getting back into Flanker/LOMAC! Lou 'Zeke'
ARM505 Posted January 20, 2006 Posted January 20, 2006 Yeah, now that we have computers that can run it....until BS that is ;-)
Shepski Posted January 20, 2006 Posted January 20, 2006 Hey Louie! Great to see you here too! How have you guys been? What have you been up to? What have you been doing with FS2004 Goran? I'm back in Edmonton now, just moved in October, flying a Boeing 737 for Canadian North Airlines. I see you still on the wet west coast Goran. Well, I'm 14 hours closer then I have been for the past 6 and a half years. :) Ya, Andrew is still in Toronto. Cheers, Mark
Zeke Posted January 20, 2006 Posted January 20, 2006 Wow, Awsome Mark! I've been hoping the 333rd will fly again someday, some of the guys still don't like LOMAC. I think ARM505 said it best, we all have better puters. Personally I think LOMAC is much better then the last version of Flanker was. Anyway, I've just been flying the A10 lately, something different then the Sue. ;) Lou 'Zeke'
BrzI Posted January 20, 2006 Author Posted January 20, 2006 What have you been doing with FS2004 Goran? Well, aside from spending a pile of money on add-ons and bloating my FS2004 installation to 25 GB I made some livery repaints and built one scenery and assisted in building a second. Talking of repaints : If I add some FC skins using LOMAN I do not really add them but overwrite the existing set. Is this correct ? Anyways, I have reached a point in FS2004 where the thing I do the least is fly. Tweaking sceneries, panels and AI takes too much time. If I fly, I do a pattern climb to 10000 ft and do a CATIII (or whatever). I think I am ready for a change. So tonight I go back to FC. Still getting blasted out of the sky trying to match SARHs against ARHs :rolleyes: Cheers
ARM505 Posted January 20, 2006 Posted January 20, 2006 Oh, Shepski, I was meaning to ask how the 737 flying was going. As I recall, we started at about the same time. I know I certainly feel a bit more useful up front now than in the beginning!
britgliderpilot Posted January 20, 2006 Posted January 20, 2006 Still getting blasted out of the sky trying to match SARHs against ARHs :rolleyes: Cheers Tsk tsk, Ironhand is still the man for this sort of thing . . . . if you've been around from Flanker days, surely you remember the web address from days of old! http://flankertraining.com/ironhand/index.html He's got all Flash 'n stuff on there now :D And only a couple of jets in Lomac actually allow you to add new skins to the existing set - the rest just overwrite one of the fixed number of existing skins. Loman ordinarily backs up any files you overwrite, and if the texture files are added to the Bazar\Temptextures directory instead of the .cdds files then the original files are never removed . . . . it's just that Lomac will take files of the same name from the TempTextures folder first. TempTextures also has the advantage that it can load a higher-resolution file than you can load into the .cdds file . . . . hence it's the only way to do, for example, a 2048x2048 res skin. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
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