Jump to content

Recommended Posts

Posted

Been messing around with the warehouses/RMS and was wondering if there was a way to turn off the top-left messages that show up when a warehouse has shipped or received something?

 

Secondly, anyway to deactivate a warehouse so that it temporarily stops shipping?

 

Finally, without using warehouses, is there a way to limit the load out a player can choose during multiplayer? Seems a bit convoluted but I was thinking I can setup the starting airport with a few of each weapon I want to allow and then have a nearby hidden warehouse with fast travel times and low period (1) so that the airport stays stocked but won't allow players to use weapons that are not allowed. Any better way of doing this?

Posted

I don't think there is a way to turn off the messages.

 

Warehouses are automated based on supply and demand. Its on the internal wishlist to add a bucketload of features to it, but for now we have the basic implementation. Essentially the basics were implemented and haven't really changed much in the year since the feature was added, I hope it will get a feature pass sometime soon, but honestly don't know when.

 

Limit the loadout in what context? In terms of forcing players to only have 4 Amraams total or something similar when the aircraft can carry 8, no there is no easy way to limit something like that. There is an alternative using the scripting engine to get a players payload and decided what is and isn't valid and then politely sending messages to the player to change payload. If they take-off with the illegal load you can simply despawn their aircraft.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Thanks. I'll live with it for now. This feature has so much potential. Honestly, I would be in heaven if I could start/stop and adjust each warehouse's period, size and speed through LUA. I wouldn't even care that there are no physical trucks. This functionality would allow us to simulate deliveries with actual physical convoys via simple trigger zones.

 

By limit, I meant allowing the player to only choose from a pool of specific weapons so that they don't abuse the "best" weapons. I got a decent implementation with the RMS by having airports stock ~100 of each of the weapons I want to allow and connecting them to hidden warehouses that can infinitely supply them. I don't want the player to run out of weapons, just limit the types of weapons they can load.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...