zaelu Posted October 14, 2013 Posted October 14, 2013 Please We need Configurable Controls for Ejected Pilot so we achieve 2 goals: 1. Avoid the bug for controls in CA where if a player has no axis set for ground units movement but has buttons, has his buttons rendered useless if he plays before a ground unit an aircraft or a helicopter. This problem appears because the ground unit somehow inherit the controls for the ejected pilot (that are hardwired to the joystick axis) if the player occupied before a plane seat. Thus to move a ground unit via keyboard keys becomes a struggle with joystick axis that are hardwired and overlapping. 2. Better control on the ejected pilot. this can only enrich the gameplay especially if later we can have the pilots positions transmitted in multiplayer also. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
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