OneFatBird Posted October 27, 2013 Posted October 27, 2013 Hello. OK, so I used the search but was unable to find what I was looking for. Sorry if it is already covered somewhere. This issue is related to a previous post of mine regarding runway damage. I have attempted in the ME to cause "damage to a base" caused by bombing it (ie; bomb hits inside a trigger zone around the base) to reduce the respective base's inventory (aircraft / fuel / equipment), bearing in mind that I am talking about a limited inventory to start with. It does not seem possible, apparently. I assume this will be a custom script job, if it is indeed possible? Thank you for your attention!
Grimes Posted October 27, 2013 Posted October 27, 2013 Sadly modification of the resources is pretty much non-existent aside from manipulating "real" assets. The way I see it there are two methods to achieve what you are looking for. 1. Set the airbase resources up so it relies on static objects as warehouses and then the destruction of those warehouses will then effect what is available to the base. The best way to do this is to have an absolute minimum of resources available to the base and have it set to resupply quickly. If the warehouses are destroyed then the airbase won't receive supplies. 2. Destroy real assets. Spawn in an aircraft with a specific payload and then immediately blow it up with a trigger. When AI spawn they will use up whatever resources that they are set to use. Spawn in a B-52 with a full fuel load and it will pretty much consume the default amount of fuel available at a base! The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
OneFatBird Posted October 27, 2013 Author Posted October 27, 2013 Thank you. Good walk around. I will give them a try. As I am very new to DCS, as yet, I might still be thinking too far out of the box, and the scope of my "objectives" probably exceed the duration of a normal mission. For example, I was thinking of interdiction of the supply route itself, at one point, as in the supply route being "tied" to a physical convoy of tankers and trucks, but it would hardly have any effect on a one or two flight "mission", really. However, depriving a base of aircraft and resources would have an impact on any late activation sorties it might launch later on, so that at least remains valid. Thank you again!
Grimes Posted October 27, 2013 Posted October 27, 2013 Right now the supply that gets sent is virtual. It doesn't spawn a supply convoy to send from one warehouse to the next. The only way to destroy incoming supplies is to destroy the warehouse that is receiving one. Static object warehouses can obviously be destroyed, but I'm not sure if any object at airbases or farps contains all of the supply. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
OneFatBird Posted October 29, 2013 Author Posted October 29, 2013 1. Set the airbase resources up so it relies on static objects as warehouses and then the destruction of those warehouses will then effect what is available to the base. The best way to do this is to have an absolute minimum of resources available to the base and have it set to resupply quickly. If the warehouses are destroyed then the airbase won't receive supplies. 2. Destroy real assets. Spawn in an aircraft with a specific payload and then immediately blow it up with a trigger. When AI spawn they will use up whatever resources that they are set to use. Spawn in a B-52 with a full fuel load and it will pretty much consume the default amount of fuel available at a base! Results; Option 1 seems to be the way to go. I have not completely tested it yet, but on first experimentation it seems to be almost exactly what I was looking for. I have yet to check if setting all base resources to nothing and replacing it with some on base warehouses and tanks still permits the aircraft to be refueled and rearmed by those warehouses (I should think it would). Is there a "radius of influence" for warehouses? The user manual is a bit vague on that. Option 2 appears to have a small drawback; the aircraft is spawned as if it already had full tanks, and does not affect the base inventory when it appears and then blows up!
OneFatBird Posted October 29, 2013 Author Posted October 29, 2013 (edited) 1. Set the airbase resources up so it relies on static objects as warehouses... have an absolute minimum of resources available to the base and have it set to resupply quickly Ok! Finally understood what you meant by this! That's the way, indeed. Sorry for my slowness comprehending. Destroy real assets. Spawn in an aircraft with a specific payload and then immediately blow it up with a trigger. When AI spawn they will use up whatever resources that they are set to use. Spawn in a B-52 with a full fuel load and it will pretty much consume the default amount of fuel available at a base! ...and this needs another look. Just tried again, with two aircraft spawned, and it did draw from the base fuel for the second aircraft. It was not that my first attempt did not use all the fuel at the base, as I tried with a B-52, to spawn with full tanks, and only 5 tones at the base, and there was still fuel at the base. Weird, I must be doing something wrong for this particular method. New to it. In any case, Many, many thanks! Edited October 29, 2013 by OneFatBird
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