The_Nephilim Posted December 9, 2013 Posted December 9, 2013 (edited) Hey All, I have triple Screens and was wondering why when I look near the middle of the left or right the view appears to be in a V Shape instead of straight?? Now I had put in the neck mod and reset it back to the original View.lua and it still did the same thing.. Is the geometry off because of the angle of my screens or is it an ingame geometry problem.. here is a pic of what it looks like. 1st pic is looking to the left middle Pit..: here is to the right and it finally straightens out looking all the way back: So what could cause that distortion?? EDIT: I just checked F4 BMS and ROF neither of those planes looked bent.. this is just happening in DCSW.. Edited December 9, 2013 by The_Nephilim Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
The_Nephilim Posted December 9, 2013 Author Posted December 9, 2013 Never mind I put in the triplehead lua it seemed to have fixed it not I will make a custom one for viewpoint.. Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Avernus Posted December 9, 2013 Posted December 9, 2013 If it's a 3x1 landscape monitor configuration Set DCS to 1 monitor mode Modify the field of view for the aircraft in the 'server.lua' file until satisfied. Line 44 for your A10-C 'CameraViewAngleLimits' for Min/Max values Try 44.000000,147.000000 as an example View.lua contains values for external view default Fov as well if desired. If all goes according to plan, this may also increase the framerate :) It appears the "distortion" may be a result of multiple viewports rendering from different origin monitor coordinates. That is, 3 cameras next to each other looking at the same point with potentially increased workload as a bonus.
Haukka81 Posted December 9, 2013 Posted December 9, 2013 Hey All, I have triple Screens and was wondering why when I look near the middle of the left or right the view appears to be in a V Shape instead of straight?? Now I had put in the neck mod and reset it back to the original View.lua and it still did the same thing.. Is the geometry off because of the angle of my screens or is it an ingame geometry problem.. here is a pic of what it looks like. 1st pic is looking to the left middle Pit..: here is to the right and it finally straightens out looking all the way back: So what could cause that distortion?? EDIT: I just checked F4 BMS and ROF neither of those planes looked bent.. this is just happening in DCSW.. Please show your pit. Looks like you are using triple projectors ? :joystick::joystick: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
The_Nephilim Posted December 10, 2013 Author Posted December 10, 2013 (edited) Please show your pit. Looks like you are using triple projectors ? :joystick::joystick: Well ED Frowns on Other Sims being shown on their site.. I will have to get a DCSW Plane ligned up and get the camera set back up.. I just put it away but will make a new video tomorrow.. here ill link to SimHQ: http://simhq.com/forum/ubbthreads.php/topics/3874085/Re_nThusim_Projectors_and_a_Cu#Post3874085 Edited December 10, 2013 by The_Nephilim Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
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