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Posted

i do generally well with flying i can carrier land, i can fly under the very small bridge by sochi-adler, however ive run into an annoying problem, i am a missle magnet in any air fight, even 1v1, i try to evade, i deploy counter-measures, however i still get hit half the time and its getting on my nerves :mad:

 

so any tips or video guides or such on missile dodging? the aircraft im working with are the SU-27 and SU-33

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Posted

1. LOL

2. See here as a starter http://flankertraining.com/ironhand/a2a.htm

3. Try to get your hands on these books:

http://www.amazon.com/Fighter-Combat-Science-Air-air/dp/1852602015

http://www.amazon.com/Fighter-Combat-Maneuvering-Robert-Shaw/dp/0870210599/

4. Try to go for your enemies with a (human) wingman first. On your own is for experts, not beginners.

5. Practise, practise, practise...

kind regards,

Raven....

[sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]

Posted

I too am having a hard time evading the Phoenix. I watched a youtube video, where a successful evasion was demonstrated. Then I try it myself. In case of failure, analyse, find the problem, then try again... so on and so forth. Hope this helps.

Posted (edited)
i do generally well with flying i can carrier land, i can fly under the very small bridge by sochi-adler, however ive run into an annoying problem, i am a missle magnet in any air fight, even 1v1, i try to evade, i deploy counter-measures, however i still get hit half the time and its getting on my nerves :mad:

 

Usually a good trick is to shoot first, so that the bad guy is forced in a defensive mindset instead of you. Then keep on firing missiles everytime he tries to turn back to shoot you, and eventually he should get hit by one of your missiles.

 

A basic understanding of missile guidance systems and evading maneuvers can also go a long way. Here's a very quick-and-dirty summary:

 

- Semi-Active Radar Homing (SARH) missiles like the AIM-7 Sparrow and R-27(ER), need the launching aircraft to keep the lock at all time during missile time of flight. Thus, if you manage to break his lock, the missile goes ballistic and headed for a new inimpressive target (ie. the ground :D).

Two ways you can break the bad guy's lock: maneuver (notch or pump, see below - this works with all radar-guided missiles), or make him maneuver out of his own radar gimbals (usually by forcing him defensive). Typically by firing a missile on your ennemy, even if he has already fired one (assuming long distance shots here, don't try this at short range), it will make him go beaming and lose his lock, so that you can continue offensively (this works very well against AIs - humans can get in a chicken contest with this kind of stuff :P)

 

-Active Radar Homing (ARH) missiles, such as the AIM-120 AMRAAM or the R-77, have an in-board radar that may pick you up even if the launching aircraft no longer has a lock. Breaking the ennemy's lock will not make you safe in this case, although it may improve your chances, especially at long range. When the missile's close, it activates it's own radar (and you will see that on your SPO (russian Radar Warning Receiver - the light gauge will fill-in real quick because the missile has a (usually) high closure rate). Once again, it is possible to notch the missile. In this case, though, shooting back may not help you, for even if it breaks the ennemy's lock, it will not render his missile harmless, and yourself will be hampered in your maneuvers by the fact that you have to guide your own missile (since we're talking about Su-27/33, that are equipped mostly with SARH).

 

Notching is placing the ennemy radar (either the ennemy aircraft or the active missile) at your 3 or 9 o'clock and above you (ie. you have to dive Under the ennemy's altitude) to exploit a weakness of the Doppler pulsed radar. A competent notch will break the lock of most aircraft radars, and sometimes even te lock of active missiles radar. It may be slightly hard to recommit afterwards, though, as it is a decidedly defensive posture.

 

Pumping is, err... just turning your back to the threat and get the hell out of there :D Usually it is very efficient to survive if the ennemy's missile was fired beyond visual range, because 1) It may induce loss of lock, just like notching (another weakness of the radar), and 2) You may simply get out of the missile range, as it's rocket motor has a very limited burn time.

 

 

Well, that was a longer post than I anticipated, but I hope it may give you some insight on what may improve your survivability. Note that while I believe the above is generally true, others might have different opinions. I also did not go into details or more advanced and subtle tactics (nor did I talke about Infra-Red missiles, and the nasty R-27ET (but I don't remember if it was already dumbed down in FC2 - I know it was deadly in FC1).

 

Anyway I hope it may help you fly and fight :pilotfly:

Edited by Robin_Hood
Posted
Tip #1: Do not get used to FC2. Get DCS World and wait for FC3 sale.

Tip #2: Make sure you have a 64-bit Windows 7/8 and 6GB of RAM minimum.

 

 

just bought a new comp, don't have the money to shell out, that and im pretty happy with fc2

 

only have 4 gb

 

 

im very poor, the comp was a gift

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