Jump to content

Actions running on wrong aircraft in Multiplayer


Recommended Posts

Posted

Hi

 

I'm new to mission building so please forgive me if I'm ignorant of the basics. I would be grateful if anyone could shed some light on the following two problems.

 

FIRST PROBLEM: X: COCKPIT PERFORM CLICKABLE ACTION

I've got a trigger event that results in a X: COCKPIT PERFORM CLICKABLE ACTION event. In this case it's to open the left and right passenger doors for the UH-1. It all works just fine in single player but in multiplayer, it only runs on the aircraft being run by the host. So for example. If I play single player and fly helicopter 1 (HELO1):

1. I land at the trigger zone

2. My doors open

 

If I play multiplayer and fly a different helicopter (call it HELO2), then when the other guy in HELO1 lands in the trigger zone, then my doors on HELO2 open, not his, regardless of whether or not I'm anywhere near the trigger zone. The zone won't trigger for me anyway, as it's setup only to trigger for HELO1.

 

Any ideas how I ensure that the doors of HELO1 open, and not the doors of the chopper that happens to be running on the server?

 

SECOND PROBLEM: FM Homing Signals on Multiplayer.

 

This seems to be a host is a "the only person allowed to get it" problem again. I create an infantry unit and for waypoint zero set the following actions:

1. Set Frequency (40.5)

2. Transmit Message("Somenoise.ogg", "", on) <-- set to loop

3. Hold <-- stop condition is one hour

 

Now in single player I dial up 40.5 and I can home just fine. In multiplayer, only the chopper running on the server host can do this. Client choppers get no homing signal at all.

 

 

Many thanks in advance

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...