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Showing content with the highest reputation on 12/13/05 in Posts

  1. Sadly, MAC addresses are only ever used in the "last hop" of the network path. If you have two machines on the same subnet, then yes, you will be able to see their MAC addresses, but as soon as you have a router along the path, then all you will see is the MAC address of the last piece of equipment that passed the traffic through it. Its just the way that the IP protocol works. If I started banning based on the MAC address of the clients, I would actually ban the MAC address of my firewall at work, which would block everyone. :( I whole heartedly agree that there needs to be better admin tool for Lomac. The MP _log file holds the info about the player's IP addresses, but there is no way to tie up the IP addresses with specific players at any moment in time. The only way is to kick someone and then immediately check the mp_log to see which IP got kicked. Please ED, give us a mp_log (or equivalent) that holds a sync'd copy of player names and IP addresses... PLEASE!!! I would also like to see an option where the server can have an optional admin password that may or may not be used. Players who connect to the server without the admin password just play as normal, but players who connect and have entered the correct admin password will have the ability to bring up the player list and kick other players. These kicks should clearly be listed in some log file somewhere, stating date/time, current mission file name, the player and IP of the admin, the player and IP of the player kicked, with a text string created by the admin player to give a reason for the kick. The same system should also give the option to ban the player by IP or player name (or both), and this information held in a text file on the server. Come on ED, help the server admins keep this game free of "room-temperature-IQ" knuckle-dragging retards, and allow us to keep this great game cheat free. (504)Zorlac (VVS504 Server admin)
    1 point
  2. Ой! А тут на меня вдруг маленькое творческое вдохновение нашло и вот что из него получилось... Смотреть на http://www.lockon.ru в разделе "Скриншоты игроков", игрок - "Hawk109" или вот прямые ссылки: http://www.lockon.ru/img/usersscreens/Hawk109-1.jpg http://www.lockon.ru/img/usersscreens/Hawk109-2.jpg http://www.lockon.ru/img/usersscreens/Hawk109-3.jpg
    1 point
  3. I always prefer our own server:) No AWACS/GCI on that one, as we've had those included only recently. And we haven't got any sort of LUA AWACS system either.
    1 point
  4. Nice Goon, Playing on your own server! With or without AWACS/CGI, that is the question. Of course if I am playing on my personal server with AWACS via lua script and everything on my other AWACS PC then things go easy too. BTW, I noticed an F-15C pilot with 4 losses and a ping of 396
    1 point
  5. Может блок питания слабоват? Были такие прецеденты с подобными симптомами.
    1 point
  6. Big deal, I made a mig29 with 22 pylons (just discovered that the 12 pylon limit we had in 1.02 is gone). But then again, somebody can edit the .lua and have like 20 missiles on each pylon and spam away with those ARH missiles (surprisingly no one picks the mica rf). Big deal, play fair, play hard, fly low and fast. :p
    1 point
  7. It is not that illogical GG ;) While ARH weapns dont provide this themselves, keep in mind that properly integrated use of ARH AAMs also involves radar changes - either via extensive re-design of operation modes/weapons employment procedures of the existing N019 or N001 radars(N019MP and N001VE of the MIG-29SMT and Su-27SM respectively) - including more powerful main processor to boost TWS operations(e.g. to provide "engagement grade" track data for several targets simultaneously)..... or via installation of an entirely different type of radar such as the Zhuk-M, which resembles currently employed "western" radar designs quite closely :) . At any rate the ability to engage targets directly from TWS without having to go into STT for weapons launch does help to retain SA :) Cheers, - JJ.
    1 point
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