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Showing content with the highest reputation on 09/03/06 in Posts

  1. Hi everyone, Since I had some spare time I decided to update the A-10 weapon mod to include improvements to the Su-27 and Su-33 ground attack capability. This mod now consists of the realistic A-10A weapons mod with CBU-97s and Mk-20 Rockeyes on MERs, new 6 bomb MERs for the Su-27 and Su-33, and many new and improved weapon loads for all three aircraft built into the MEInit.xml file. The readme is below. The weapon mod file is here: http://www3.telus.net/public/shepskii/A10-Su27-33-Weapon-Mod-v11.zip Please feel free to mirror it! Cheers, Mark Readme: Lock On 1.1: Flaming Cliffs A-10A and Su-27/33 Weapon Payload Modification v1.1 This modification for Flaming Cliffs will allow the user to use the weapons and correct station loading that is closest to what the real A-10A can carry within the confines of the simulation. It will also allow the user to equip the Su-27 and Su-33 with MERs in order to increase it's capacity to carry dumb bombs. The Su-27 will have now have the air to ground payload capability of the Su-27SK. The main changes are as follows: A-10A 1. Stations 3 and 9 are the only stations that can carry the AGM-65 Maverick either as singles or in pairs on the outboard and bottom racks of TER(Triple Ejector Racks). 2. Stations 1 and 11 can carry the AIM-9 Sidewinder, ALQ-131 ECM pods, Mk-20, CBU-97, and Mk-82 iron bombs. 3. Stations 4 and 8 can carry Mk-82s and Mk-20s on TER's. 4. Stations 4 and 8 can carry LAU-61 Hydra launchers on TER's. 5. Stations 3 and 9 can carry SUU-25 illumination flares. 6. All stations can now carry single CBU-97 Cluster bombs. Mr. Wolf has released a great new skin for the CBU-97 found here: http://www.lockonskins.co.uk/index.php?page=downloads. For those with Flaming Cliffs v1.11 a new model and skin was included for the CBU-97 so this one is not required. 7. The ability to carry Mk-20 Rockeye's on TER's has been re-introduced but note that due to scaling or the TER model, the landing gear will pass through the outboard weapon. 8. Included in the MEInit.xml file are several custom payloads using the new station modifications. Su-27 and Su-33 1. Added MERs which will carry 6 250 kilo FAB and PB bombs each to the 4 fuselage and 2 inner wing stations of the Su-27 and Su-33. 2. Increased the payload options for the "Ground Attack" and "CAS" tasks for the Su-33 and the "Ground Attack" task for the Su-27. The Su-27 and Su-33 now have the capabilty to mount MERs that will hold 6 250 kilo bombs each giving the Su-27 and Su-33 the ability to employ 36 dumb bombs on the MERs alone. When the pickle button is pressed, each pair of similarly loaded MERs will release all it's 6 bombs with a few milliseconds of delay. The player will have no control over the release method with these MERs. **Note: This modification will not alter any existing custom payloads or any payloads in any existing missions or campaigns. If a custom payload, such as those provided by Eagle Dynamics, has 3 AGM-65s on TER's then they will be useable. This modification only affects using the custom payload editor. There will be duplicate playloads listed because of the ones from the MECustom file of the first version of this mod as this one only replaces the MEInit file. You can delete any duplicate custom payloads via the in game payload editor. These duplicate payloads will be listed after the ones from the MEInit file in the editor drop down window. A BIG thanks to Jens "Alpha" for importing all the new A-10A payloads into the MEInit.xml file... it was a very big job! Thanks to everyone at Check 6 for the wonderful LOMAN tool and to the fine man who provided me with the official weapon and station information. I hope the realism this modification brings will be useful and enjoyable to everyone. July 11, 2005
    1 point
  2. Well, in those multiplayer brawls it's usually like, teamplay is very cruical. For example, we at 504th when planning to have a good brawl, all simultaneously exit our cockpits, pull the sleeves up and beat the shit out of the opposing pilots on the tarmac. When outnumbered, we go for some tactical formation-brawls, likeh 1 guy is watching our six and two guys up front going for a Braveheart and if shit hits the fan, the guy on our six jumps in as a backup. We have a fourth guy acting as an AWACS, in case he spots more of them then we can handle, he vectores us to bullseye point (we hide in the engine nicellls or the local caffeteria).. You have all those tutorials, but it all comes down to practice, practice and ..practice. And yes, NEVER, I repeat NEVER use illegal payloads..like broken beer bottles, baseball bats (though there are rumours ED will allow this in the BS) or rotten eggs. Hope to see ya in one of those multiplayer brawls soon, son!
    1 point
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