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Showing content with the highest reputation on 06/14/09 in Posts

  1. Hi @ all I have a little Problem with Edit Textures in Lomac s F - 15 c Cockpit. I work long time for a new Pit with Complete New textures in Natural look. But i have 2 Problems to Edit the Pit.!!!!!:dunno: See the Picture ! 1 : The Sun protection is Black - has no Textures - How can i edit this ? 2 : The Full Cockpit lights is Orange ( not the Instruments ) i can,t that Edit ! who can help me ! Need realy Help for this ! Thanks ! Greating _Jumper_
    2 points
  2. Honestly... I'm not a fan of helicopter sims. Therefore I haven't bothered posting in the Black Shark forum. And thats the reason I'm posting here in the general discussion forum. I remember that there were promises made some time ago about adding some fixed wing AC. So now that the Black Shark frenzy seems to have died down somewhat, rather then taking the time to skim through all of post that I'm not concerned with, I was wondering if there are any new developments regarding this. I'm also hoping that there's also been some work done with the new game engine.. This is just my own opinions, I'm not trying to offend anyone. Once these items become a reality I'll be back, as I'm sure that many other guys will be as well... :noexpression: Blaze
    2 points
  3. I thought my post directly addressed the speed claims of this "F-111" using a reasonable comparison of contemporary technology, though the subject of engine overspeeding did come up in the thread but is again a reasonably associative consideration. I do most certainly agree this business about F-15 "g" capabilities is walking headlong beyond the topic, a relevant point is one thing but a sustained discussion about turning ability and F-15 video footage seems to warrant a new thread. please don't feed me to the pigs
    2 points
  4. Sorry guys, I need to vent. What is it with this new trend to go to a MP server and team Kill!? Today was the 5 time I was in a server having some fun and one dude had to join and start killing all his team mates, Why? How can that be remotely Fun? I do not get it. Sorry I had to vent. :cry::no_sad::chair::pain::furious::badmood::hmm: :argue: :spam_laser::bomb::thumbdown::gun_sniper: :wallbash: :ranting:
    1 point
  5. After checking out the 9 pages of KA50 keyboard commands I thought a Keychart might come in handy. This is un-official keychart ive created displays many of the more critical keystrokes. Its intended to be a quick referance to help with joystick profiling or inflight command options. If you think ive missed anything critical, please post and i can edit content, or anybody else with some paint skills is quite welcome to do the same with this chart. I didnt add any custom config items as i thought it would probably just confuse people more. When i do get to fly this beast i will probably consider remapping the NUMPAD to offload some Autopilot functions, as most of my views are taken over by TrackIR. In the rar file there is three pictures. One is a full page layout for those people that have access to an A3 page printer or similar, and the other two are a split layout which you can print anywhere and stick together. Link- http://files.filefront.com/KA50keychartrar/;12394660;/fileinfo.html Anyway check it out. I hope you like. ps- Ive excluded a lot of stuff to avoid clutter.
    1 point
  6. РКА Молния Ну и начинаем флот! Неплохо начинаем надо сказать!:thumbup:
    1 point
  7. The Kamov advantage: http://www.youtube.com/watch?v=wYLNDFJ1j3A&feature=related
    1 point
  8. DCS KA 50 - KEYBOARD LAYOUT CHART - "PDF edited version" Sample pic. only Thanx Kurtz :thumbup: I refurbished it to a vector version, ready to print in sharper, clearer PDF format so us Ol'fellas can read it better.:smilewink: Hope y'all like it. PDF size = 2 x landscape A4's DOWNLOAD 8.8mb >> http://rapidshare.com/files/244290500/Black_Shark_Keyboard_Layout_2pc.pdf PS: I also have it in 1pce aswell as 2pce .cdr v13 (X3) file if anyone wants to edit or print HUGE versions.
    1 point
  9. 1 point
  10. I vote Blender, period. I know, I know, it wasn't an option, but, it's FREE! I have been using it for 3 years now and can't believe how fast it's growing and becoming more and more powerful. Can't wait for 2.5! I don't see how people can afford to spend thousands of dollars for max just for their own personal use. It's ridiculous.
    1 point
  11. Flying in ARMA: :music_whistling:
    1 point
  12. I'm hoping they get the FPAFM (fireman's pole advanced friction model) fully tested and correctly implemented. :lol:
    1 point
  13. Hi all, while I was opening missions in Notepad++ I've noticed that there are some strange data.. [4] = { alt = 159, type = "Turning Point", action = "Rank", lat = 0.77909493104684, targets = { }, -- end of targets long = 0.68948196970086, x = -34473.906424121, speed = 18.333333333333, y = 416085.26549431, }, -- end of [4] I want to make some small programm in C# to create missions but I don't understand how this x and y are calculated (probably some math function in some of the .lua files) The lat and long are made only to put the objects in the map editor and the X and Y are to put the objects in real map. There are not any relation between those numbers because even that you put objects in top corners of the map, those numbers don't have any relation so I think that they are calculated using some maths... Anybody know how to calculate them??? Thanks in advance :) PS: My english is not the best but if you don't understand something or you want that I explain better, just ask ;)
    1 point
  14. Да... Мои модели по сравнению с этими, просто ужас...
    1 point
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