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Showing content with the highest reputation on 10/03/09 in Posts
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4 points
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Green "Feel" for the Datalink And PVI-800 Mod designed for using along Tango Romeo or Dragons "Sharkpit" but also might work with vanilla BS. For me the default Red/Yellowish night buttons dont feels right with the greenish looks of the cockpit, so i made this small mod. All credit goes to Tango Romeo for doing this superb job retexturing the Cockpit. Before : With my mod: Download Link ohh... and i forgot to tell... is Modman compatible2 points
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Em, I'm curious as to why you'd be feeling some shaking from the rotors. They are rotating, not shaking, and with a direct coupling you'd only feel a shake if something was unbalanced. (Which, btw, would be extremely bad and you'd want to land REALLY fast. :P ) I realize you're not asking for this from a realism standpoint, but even with a direct-couple link I'm not sure you'd get that - at least not in a way that would be noticeable with a gaming joystick. (IRL I get shakes in my rear end, not the stick.) So I guess the question to ask is: do you think the amount of work needed to implement this would translate to a corresponding amount of sales for ED? :P2 points
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2 points
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ED gave people the choice to play DCS BS in real mode or in arcade mode, they gave people the choice to turn on/off many things thats not in the real KA-50 if they choose to do so. Why didn't you give people the choice to have more FFB feeling even though its not realistic as it comes to the KA-50? When I use my G940 with FSX I can really feel the FFB forces but in BS its only use is for trim. I have everything on realistic when I play and I want it to be like that but if I had the choice to feel the rotors (some shaking), feel the weapons fireing and so on I would use that just to get more feeling when I fly even though it might not be realistic. This is only a wish from my side that ED would make this possible in a future patch.1 point
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Ну чтож дело идет к концу :) остались несколько мелоче cделать, корпус хатки на триммерах крышку и сам кнюппель . Ну и возможно переделать гашетку ПО , а то она какая то корявая получилась. :( Есть еще одна беда не могу сделать рельеф на ручке, хотя компас более ли мене освоил :lol: Текушие габариты 246х100х70 1.bmp1 point
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спиртом лучше стирать... а на счет ЖМа - он зато лучше любой термопасты работает, и наносится легче ) Разве что с долбанными кривыми термалрайтами... *ну, вы меня поняли))* На чип в видюхе ЖМ можно мазать безбоязненно - ибо его и снимать то не надо на самом деле. А вот крышка проца портится - товарный вид теряется, если перепродавать БУ ) Но многим на это пофиг, они сами крышки полируют.1 point
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1 point
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i think what you call sluggish/tension is damping effect1 point
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Well, in case of suspecting that an airstrike from your CAS could cause civilian victims, the best you can do to avoid a carnage is to send the CAS back to base and deal with the enemy with ground forces. That is what happened the 4th of September when talibans attacked Spanish ground forces at the Sabzak Pass. The Spanish commander sent the two Italian Mangustas back after the talibans went hiding to the village of Marghozar and considering the danger to the civilians (prior to that the helos gave good support), and fought the talibans on the ground. We won 13-0.1 point
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Continued in second post. The main collective box. The main collective box is made from (of all things) plastic guttering. Its heated slowly for 20 mins over a warm flame, then bent and formed over a jig to the exact dimensions of the 206 collective box. A backing piece is added and then slotted over the collective tube. The top and bottom of the box is made from 3mm plexy glass which is sanded to the exact shape and then fixed with 501 putty. The whole thing is them painted black. This box is slightly different to mine, I replaced the centre push button with an analogue thumb joy for targeting. Under the cover shows how the twist throttle is connected. The wiring for the switches and the pots is run down the inside of the collective tube. This shows a little clearer how the pot is connected. The collar is butted up at the other end of the throttle section to a retaining ring, this stops it from all slipping backwards. This shows the kind of pots used in the throttle. The long stem passes through the tube and into the shaft of the collective. The black screw shown under the shaft below is screwed into the shaft of the pot. Thus, when the collar of the throttle is rotated the pot underneath is turned. This shows it a little better. As you can see, there is a groove cut into the collective shaft (silver) the collar slides over the shaft until the hole for the screw lines up. (blue) The Pot shaft sits in the exact center of both the collar and the shaft and a screw is threaded into it. This shows the example collective – and the actual material I use for the main collective. Panels The panels are made from MDF (8mm) but to make them a little more pleasing to look at and easier to make precise cuts with – I used plexy glass. The MDF has larger holes cut and the plexy has more precise cuts. The whole thing is then painted black. The same thing from below. Below shows the (quick) wiring if the bu0836 board of Leo’s. This is mine – as you can see the only difference is the project box which is connected to the collective by a piece of sheet steel. The extra buttons are connected to the BU0836 board by using a matrix to extend its capabilities. I hope this is a little more informative for everyone and helps, mu fingers hurt now. Byee for now. Jamie1 point
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collective Hello there, after a few requests here is a little write up about my collective and panel. I have dyslexia so please accept any spelling mistakes as I cant see them to correct them. Below is how the collective looks in the cold light of day. I decided to take it into the workshop and take it apart for you good people to see. Now bear in mind this is not the same as mine – I have added to mine a lot, but this is the basic collective I started with. First things first is cracking open the shell. As you can see in the photo above there is not a lot of room inside the box, everything has its place. Starting from the back. The rear hinge. I wanted the whole thing to be a robust as possible – these had to be sold and last for years – it seems now that 2 years later I have probably over engineered them slightly :D The collective is a hollow chrome tube approx 36” long. It is held in place by a hinge plate made from 2mm steel. A 6mm bolt with a square head is used to hold the whole thing together. Below shows the plastic tubing section which is flattened out on both sides to provide a friction surface. As the friction knob on the side of the hinge is tightened, both sides of the hinge clamp together to hold the collective in place. Below shows how the bolt is connected. The bolt is threaded through the tube and the hinge. On the top of the bolt is a square section which slots into a similar square hole on the side of the hinge, this prevents the head of the bolt turning as you tighten the friction knob. Collective slide pots. The collective is connected to a slide pot which detects the up and down movement of the collective. The slide pot close up. Note the solder – this stops the splines on the pot from opening. The wire connection from the collective tube. This method works very well, its strong enough to move freely without deflecting the wire, but soft enough to handle quick movements without over stressing the potentiometer.1 point
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Hallo ! Es ist wieder ein neuer Patch für DCS: Black Shark erschienen, für die Sparche: Deutsch, English, Französisch und Spanisch. DOWNLOAD HIER !1 point
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1 point
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@JG27_Arklight: Maybe a LOD or graphics.cfg issue. I don't know what cause this. @Renato71: Thanks. :-) Well I recognise some bug with the damage model according to your screenshot. This part must be dissapear when you hit on the vertical wing section. I corrected thhe model. :-) Download available: http://www.sendspace.com/file/6vifkn Just unpack and overwrite the old F-16A.lom file on the .../Bazar/World/Shapes folder. Thanks anyway.1 point
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LUA script v2.0 for the Beczl's MiG-21bis Please download and overwrite the old mig21.lua script with this improved and debugged version (2.0). This is the LUA script for Beczl's Mig-21 for improved realism; the script has been tested both in single-player and multiplayer games. Here is the list of implemented improvements: *************************************************************************** FLIGHT DYNAMICS REALISM IMPROVEMENTS 1. The script correctly recognizes the MiG-21bis plane and activates only if the pilot chooses MiG-21bis. It will not interfere with other plane types. 2. If you put an orange smoke generator on pylon 8, the script will turn smoke generation on/off depending on the throttle settings (<75% off, >75% and <95% on, >95% off). You will be able to see the simulated exhaust smokes. 3. The script will generate “shaking view” effect in following conditions: - throttle >80% AND - altitude AG <300m OR g load > 5.5 In order to actually see this effect, you need to have cockpit mouse instruction set to CockpitMouse = true in View.lua file located in \Ubisoft\Eagle Dynamics\Lock On\Config\View folder 4. The engine maximal power setting is limited to closely match MiG-21bis engine performance. With this script, afterburner won't fire at full power, it will fire only for limited time and with minimal thrust. 5. If you have fuselage fuel tank, you won’t be able to extend the air-brakes until you jettison the tank. 6. If the pilot pulls more than 5.8g with the fuselage fuel tank installed, the tank will drop-off. Unfortunately, due to LO code this can only happen if the wings are in near level position (e.g. entering the loop). 7. Maximal AoA is limited to 28 degrees. For very short time pilot can go beyond 28 degrees but with some difficulties in airplane control. 8. Maximal G-load is limited to 7.7g. In reality, max. allowed G load is 8, but in LO 7.7 is closer reality match. Like in 3. the pilot can go beyond 7.7 for short time. 9. The script calculates the engine stress: the engine is stressed if - the pilot force the engine beyond it's limit for >10 seconds, - the pilot flies the plane beyond IAS or Ma limits for >10 seconds, - the pilot flies with the negative g (e.g. inverted) for >10 seconds, - the pilot forces the plane to climb beyond certain altitude (21.000m / 64.000 ft) In case of the engine stress, the engine will shut-down. The script then calculates the time needed to recover the engine and enable the restart. The more pilot insist on stressing the engine, the more time will be needed for the engine to recover. 10. The script will sense following hard-limits: - maximum altitude 21.000m (if exceeded the engine will shut-down), - maximum IAS and Ma (if exceeded the engine will try to decrease power first, and after some time - if speed is not reduced - it will shut down). 11. Script is able to sense landing and give instruction for drogue-chute to be released. However, this doesn't work due to LO code. 12. The script will collect some data during the flight which will be written in a MiG21bis.log file at the mission exit (the log file is located in \Ubisoft\Eagle Dynamics\Lock On\Temp folder): - type of the plane - if it is not MiG-21bis the script will write "Main aircraft is not MiG-21bis - attempting to confirm this..." - Highest IAS (km/h) - Highest Ma - Highest altitude (m) - Highest G - Highest Alpha (AoA) - *** FINAL REMARKS on exit *** - IAS (on exit) - Altitude above ground level (on exit) ************************************************************************ WEAPON SECTION OF THE SCRIPT - I will try to implement some real limitations but this is going to be hard since LUA interface is not supporting much of the weaponry functionalities. *********************************************************************** Regards. THE SCRIPT: mig21bis.zip1 point
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