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psjshep

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About psjshep

  • Birthday 01/01/1970

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  1. Thanks for looking & for the explanation... appreciated. Phil
  2. Yeah... I know button press controls tend to be slower than axis only controls.... I used Joystick Gremlin & vjoy to create a virtual joystick movement in X - this was then bound to the Axis control section, not the button selection... but it moved at the same speed. As a test, I used the throttle as a true axis movement - got the same result. Which is the gain in clickabledata.lua ? Thx for the feedback (as always)Phil
  3. Maybe I am missing some configuration, but no matter what I do to tweak the rudder trim it always moves very slowly. I have been using Authentikit's elevator & rudder controls, which use rotary encoders on a Leo Bodnar board to push 2 buttons (1 for each direction) I have been able to use Joystick Gremlim to map to a vjoy joystick axis for both elevator trim & rudder trim (virtual X & Y axis). The elevator trim can be tweaked in Joystick Gremlin such that the amount of X-axis (as I have bound it to) matches the rotation in-game - works VERY well. When I try with the rudder trim, it doesn't matter what values I use, the rudder trim ALWAYS moves at the same slow motion... the physical movement I make with the rotary will eventually synchronise with the in-game movement... but takes about 10 seconds to reach the final point... slowly! I have tried to alter the joystick .lua file & use values >1.0 for rudder trim, but it doesn't change the actual speed of the rotation - it almost seems like it isn't an analogue axis, but a button press.... Any idea anyone? Phil
  4. As always.... thank you Phil p.s. I'd love to know where you find what the device IDs are....
  5. Bonjour LeCuvier.... Could I please call on your skills yet again? Mirage 2000, Drag Chute line : {down = iCommandPlaneParachute, name = _('Drag Chute DEPLOY'), category = _('Flight Control')},Is it possible to create a 2-button entry? i.e. deploy chute undeploy(?) chute Thanks in advance, Phil
  6. Thanks for that quick mod... I have just tested it & it's almost there.... I had to switch the value_down values : {down = cptlights_commands.HookBypass, cockpit_device_id = devices.CPT_LIGTHS, value_down = 1.0, name = _('Hook Bypass Switch FIELD'), category = {_('Left Vertical Panel')}}, {down = cptlights_commands.HookBypass, cockpit_device_id = devices.CPT_LIGTHS, value_down = -1.0, name = _('Hook Bypass Switch CARRIER'), category = {_('Left Vertical Panel')}}, Nice 1 - thanks yet again for your help... :thumbup: Phil
  7. Rats! LOL... yep, my post was asking originally for Anti Skid for A10C! Many apologies.... well.. in that case.. can you do the same for the F/A18 as well please? Anti-skid lines for on and off.. And since I'm sticking my neck out all the way, could you also look at "Hook Bypass".. a separate line for Field and one for Carrier? (also for F/A 18C) Your ability to configure these things never ceases to amaze me!! Phil
  8. Yeah, I understand about resets/upgrades.... I always have a copy saved in order to copy the mods back in... Problem is, the wizzy code given by LeCuvier doesn't work anymore... Phil
  9. Something has changed in one of the updates for me.... this mod doesn't seem to be working anymore for the F/A 18.... Could you please take a look for me? Thanks, Phil
  10. Thank you.... set up now.... :thumbup: Originally, I didn't fully understand that the config item meant 2 button positions... Phil
  11. Thank you - perfect.. :thumbup: Maybe I'm missing something but the master arm switch for the AV8B is just a toggle... I would like to assign it to my master arm on/off switch.. with 2 distinct positions - "Master Arm - Safe" & "Master Arm - Arm" I hope that makes sense? Thanks again, Phil
  12. Hi LeCuvier, I have one more request please..... (1 request.... 2 buttons :) ) On the FA18, the launch bar is a toggle switch... Can you define 2 entries; 1 for extend & 1 for retract? On the AV8B, I have been trying to get the Master arm to act as 2 entries; Arm & Safe (I can sort of get it working but it wont reset to whatever the switch is set to at the start of a mission) Thanks again... Phil
  13. Thx for the pointer, Greyman.... code created & works perfectly... Here's the link in case anyone else has a need.. Phil
  14. That worked PERFECTLY! Thank you... you are a genius..... (Glad you had a weirding moment :) ) Phil
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