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Everything posted by Lupus4
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Um, you I"m not sure you understand all the kit I have. CH Multi Function Panel--This is Pretty much a configurable 25 button button box. Virpil MT-50 CM Throttle. Has about 56 buttons that can be bound to different commands. Virpil MT-50 CM2 stick. Has about 35 buttons that can be bound to different commands. I have buttons. Lots of buttons that can have various commands bound to them. I'm asking for help figuring out what commands I should bind.
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Ok. I am new to DCS. My Virpil MT-50 CM throttle has arrived, my Virpil MT-50CM2 is due to arrive in a couple of weeks. With that and my CH-Products MFP I have 114 bind-able buttons and functions. IF you consider the mode dial on my throttle and using Joystick Gremlin I can have five times that many, for a total of 570 bind-able functions on my HOTAS and MFP. I also have TrackIR 4 and MFG Crosswind Rudder Pedals. I still don't have enough buttons to bind all 661 functions listed as commands under the F-14B Tomcat. The plane I want to start learning to fly. I do not want to use a mouse and keyboard in this game. I realize and can appreciate a 'clickable' cockpit, but I'd much rather bind the needed commands to my control setup and leave the keyboard and trackball on the floor where it belongs (my opinion) when you are trying to immerse yourself in a flight sim. Can any of you please share with me your HOTAS bindings? Or what commands I should consider most important to be bound to my HOTAS? Thank you for your time and advice.
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Thank you for sharing. That was an awesome read.
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I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
I can't do VR. It makes me motion sick. The 3 27" 1440p monitors can make me a little motion sick if I'm not careful. I also need to be able to see my controls. Maybe someday when they can get the resolution high enough and I can dump enough money into my rig to have full motion. But I think the wife might object to the space that would take. -
I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
Once all the parts arrive for my upgrade I'll have the following kit: VPC MongoosT-50CM Throttle VPC WarBRD Base VPC MongoosT-50CM2 Grip VPC Flightstick 50mm Extension MFG Crosswind V2 b-explorer 01-Version A CHProducts MFP TrackIR 4 This is an upgrade to the full CH Products setup I've been flying for the past 11 years, CH Fighterstick, CH Pro Throttle, CH Pro Pedals, CH MFP. This will all be fitted to my Obutto R3volution with 1440p Triple Monitor Display. The specs for the PC I'm running all this with are: -
I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
I hear you. Not sure I'll start with learning the Hornet, but I agree about the sale bit. I've got a new set of kit coming in soon from Virpil that I think I'll wait till it shows up to get started so I don't have to relearn muscle memory once I set up the controls. Do they ever do more than 50% off? -
I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
Ok. I've downloaded the game. I've install the 'free to try modules' and I've toyed around in the F-18. I've looked at the other missions available etc. Could be fun. We'll see. -
I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
Yeah, I'm the kind of gamer that see's buying a game as buying a 'ticket to a buffet'. Then I get to pick what I want to eat from that prepared buffet. I'm not really into building my own missions. Mostly because I don't want to already know what's going to happen in the mission. I want to be surprised. That feels more 'real' to me. If I build the content, then I know what will happen when on a given mission. You don't know that in real life. I don't want to know that in the game. However, there does seem to be a massive amount of player made content available for download. I suspect that, like player created content in other games. It is of varying quality. You'll have some that is truly magnificent, equal to or better than anything you could buy, and then you'll have some stuff that is horrific. So there seems to be more than enough single player material to more than make me happy in the beginning. Now if only someone could build a dynamic campaign to fly the entire Korean War. :D -
Yeah, I flew IL-2. :pilotfly: Started with it in about 2006. :thumbup: I've recently been flying IL-2 BoX (as it has come to be called I think) and am beginning to discover DCS.
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I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
I don't know, it could be fun to try and get an F-16 to take off from a Carrier. In Il-2 my Navy squad used to have "Whale Wars" where we would carefully try to launch A-20's and dog fight with them. Yeah, good times. Seriously though, thanks for the info. I appreciate it. -
I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
Ok, this may seem to be a stupid question, but I can't seem to easily find the answer and with the player created content it seems that the list of modules required is sporadic. Do you need to own all the planes in a mission? In other words, if I dl a mission that has the F-14 flying against an Mig, do I also need to own the Mig? -
I wanna make sure I understand what this game is. . .
Lupus4 replied to Lupus4's topic in New User Briefing Room
Ok, but outside of learning your plane, by default there is no additional content provided for single player. Cool. So for single player stuff I should download player created content or buy created campaigns. Alternatively, I can download and learn to use the few written dynamic campaign generators. However, these are apparently a bit complex for a beginner like me to use? So they aren't fully automated, nothing like Lowengrin's DCG for IL-2 1946 or PWCG for IL-2 GB or RoF? -
Ok, so I've been prowling around, trying to figure out if this is for me or not. In case you missed an earlier post, I've flown sims for a while now, first IL-2 1946 and many others. I've flown IL-2 1946 since it's initial release in 2006. If I understand right, the base game provides you with a map area, a few assets and 2 aircraft. It has 1 campaign installed. That and maybe a few missions (I haven't looked), is all that comes with the game. When you 'buy a plane' is that all you get? The plane itself or does it come with a campaign? Or does that vary by plane? It feels like this is more of a "here are some toys, go play" than a standard video game. What I mean is, it feels more like Microsoft Flight Simulator or XPlane than IL-2 or something similar. Am I reading this right? I just want to make sure I have the right expectations when I start laying down my money. Especially since the aircraft I currently find most interesting is the single most expensive plane on the board right now, the F-14B Tomcat.
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Please help a brand new player figure out where to start
Lupus4 replied to Lupus4's topic in New User Briefing Room
Thank you. I've installed DCS 2.5 from this site, but I haven't actually flown it yet. I'm currently in the process of upgrading my flight controls and will probably wait until I get the new set in before I go full on. Otherwise all the invested muscle memory will have to be relearned. I'll check out the "Missions and Campaign" section of the forums. Looking over the history of the F-14 it saw action in desert storm. That might be an interesting theater to look into. Thanks. PVP isn't my thing, although I'll admit that AI can't hold a candle to a real pilot. Co-op sounds much more my speed, but I want to get the hang of what I'm doing before I fly co-op and get someone 'killed'. -
Please help a brand new player figure out where to start
Lupus4 replied to Lupus4's topic in New User Briefing Room
Thank you. So it looks like it's either the F14 Tomcat or the F-18 Hornet, as I"m not really into Russian planes. Even in IL-2 I only fly them for a change of pace. Is there a really good dynamic campaign generator that I can use with one of them or an excellent dynamic campaign available as a module you might recommend? -
Good afternoon everyone, So as the title says, I'm brand new to DCS. This isn't my first flight sim though. I've got a long history of combat flight sims. I've played: IL-2 1946 IL-2 BoS IL-2 CloD Rise of Flight What I miss in the current generation of combat flight sims is carrier ops in the Pacific. The challenge of landing on that pitching deck, of flying over the ocean, knowing there is no safe place to make an emergency landing. There's just something about it. I've tried searching and can't seem to figure out the answer. What do I need in order to run single player carrier ops? While I really do enjoy a dynamic campaign, one where my success and failure in a given mission matters to the overall course of the campaign. I've got no real interest in the micro-managment of squad resources. I like the idea of a certain level of customization of your plane, but that should be pretty limited. While most of my experience is with WWII single engine prop driven planes. I'm open to learning and experiencing the world of the modern jet fighter. I am, however, willing to concede that I want a less technical approach, at least in the beginning. So that I can make the learning curve a little less steep while I get my feet under me. I still want a realistic flight model, limited fuel, limited ammunition, realistic damage model, etc. I'm just not sure about learning all the controls involved, so probably starting with something from a simpler time would be good, like Korea and the Sabre jet maybe? Please help give me some direction. I look forward to your input.