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Bowie

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  1. You like what you like. Me? CFS2. Took me quite a while to get DCS so that it didn't just absolutely suck. Now it's awesome. Driving your car, looking down the road, you can't see the dash, nor your side windows or mirrors. Look at any of those, and you cant see down the road. Same thing with this, except that one snaps/pans to point their nose, instead of turning their head. The eyes still wander around a ~55° FOV. Puts me IN the cockpit. And the Mil ring on the gunsite works. Fill half the ring with wingspan or fuselage, pull lead, and squeeze... and it's 4th of July on the other end. No superhuman zoom, no labels, no cheats. Just pilot stuff. Bowie
  2. Vision runs out long before the edge of your screen. Requiring a change in focal point. This is the same condition for both setups. Except that on your setup, you can do it in a single view, where as on mine one must soon 'point their nose' in the direction desired to produce the new field. But what does one get? Stare at the gunsight of the pic above, and try to read the gauges. Stare at the wingtip of the other plane and try to determine which gunsight is presented. Have to look back, on both setups. But what else do you get with that setup? A bowed, distorted view of the cockpit from the back seat. And objects at distance far out of scale. Then, consider the OP. Views that are proportional to the front seat cockpit view, optically flat, and easy to read gauges. Outside views are also proportional and flat, to the same 55° FOV as the external view itself. The only catch, is that it requires one to pan to a new view sooner. With a little practice, situational awareness and theater-of-the-mind builds the holodeck, like driving your car, and the scan pattern just updates the global image. A little more work from the 'arcade' setup, but a huge payoff in realism and immersion. Won't know until you try it, long enough to get the hang of it. No supernatural zooming or labels, no warped, backseat views. Bowie
  3. From this page on. https://forum.dcs.world/topic/284652-cv-59-forrestal-feedback-thread/page/19/ @IronMike Please advise Bowie
  4. Any plans to arm the forward firing guns on the A-20G, so that AI could implement strafing? Great and well used A/C in the ETO, as well as a stand-in for the B-25 in the PTO now emerging. Please advise. @BIGNEWY Bowie
  5. The point of the exercise is to provide a realistic field of view and magnification, regardless of scale. Wristwatch to jumbotron. What a pilot would see, both in the cockpit and out in the distance. So that super-human zoom vision, and labels, become cheats. Bowie
  6. Along w/ the A-4E-C... Bowie
  7. DCS, in general, has difficulty w/ Mass, Acceleration, and Inertia, especially in the rotational. The P-51D has a pretty good feel, where as the German warbirds fly like kites. The F4U-1 has a large prop and engine, way out in front. Also has a broad cord NACA-23000 airfoil section, which is stable at a wide range of airspeeds. Dad had literally Thousands of hours in the "U-Bird", as fighter pilot, instructor, and later test pilot. Said that it was stable and precise, as his Marine Corps aerial gunnery scores would attest to. Aircraft has a gross weight of over Six Tons in fighter configuration. That has physics. For reference: https://www.wwiiaircraftperformance.org/f4u/f4u-1d-detail-specification.pdf Bowie
  8. So... Moved the 'eyeball' up 0.013 (y_trans = 0.043000,-- 0.030000), which greatly improves the utility of the gunsight, to pull deflection lead, under G's, w/ realistic head movement enabled. Exacerbates the framing/lumber issue above to some extent, but is essential for fighting. Bowie
  9. UPDATE: Refined this, to precisely match the Options/System/External Field of View = 55°. Found that the [1] 'snap view' (keypad "0") could be re-tasked to an Instrument Panel "Look in/back" from a off-axis panned view. Really handy both fighting and landing, for a quick check of the gauges. Noticed this view was a little off of the 55° Ext. FoV setting, though always very different from the [13] 'default view', and figured that since they were on different scales, the 'snap view' was probable the same as the External. So, set the [1] 'snap view' to 55°, and then readjusted the [13] 'default view' by selecting the 'Panel View' w/ the control stick button, and then (keypad "0") snapping back and forth to it, looking for anomalies. Wiggled it into a perfect match, which is a little wider than the original "40", which is good for FoV, but not enough to create an unwanted effect. Win/Win. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 55.000000,--FOV Cockpit Zoom 55.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.160000,-- Cockpit View In_Trans 0.160000. 0.150000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.200000,--FOV Cockpit Zoom 40.200000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.160000,-- Cockpit View In_Trans 0.160000, 0.150000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
  10. So... Moved the 'eyeball' back 0.02 (x_trans = -0.020000,-- 0.000000), which is about as far, until the canopy shield gets unrealistically intrusive. Somewhat of an improvement. Bowie
  11. Yeah... Hence the request, w/ explanation. Bowie
  12. Have spent a little time getting the M3 F4U-1D Corsair pointed out. This consists of snap-and-pan views, based/matching a 55° External View, being: [1] = {--LWin + Num0 : Snap View 0 viewAngle = 55.000000, --FOV Cockpit Zoom "F4U-1D" viewAngleVertical= 0.000000,--VFOV OEM 0.000000 hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.000000,-- Cockpit View 0.000000, OEM 70.000000 x_trans = 0.000000,-- Cockpit View In_Trans 0.000000, OEM 0.150000 y_trans = 0.030000,-- Cockpit View Up_Trans 0.030000, OEM 0.030000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.200000,--FOV "F4U-1D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000,-- 0.000000 y_trans = 0.030000,-- 0.030000 z_trans = 0.000000,-- 0.000000 rollAngle = 0.000000, cockpit_version = 0, These match perfectly. Resulting in this: Feels like dogfighting in a Steam Locomotive compared to the P-51D Mustang. Is all this framing and lumber really to spec scale for the F4U-1D? Doesn't appear to be from the images found. Please advise. Bowie
  13. Well... Decided to archive the User folder, and uninstall/reinstall DCS 2.9 fresh, down to the desktop icon. Threw out all the folders. Two massive D/L's and ~ 18 hrs. Everything is working properly now and am resetting Options, and then will add back User folders and mods, w/ periodic checks for anomalies. Old install was from 2020? Lots of water under the DCS bridge since. Bowie
  14. While waiting patiently... Any chance of a reconsideration RE: the F-35C Carrier based variant, as the flagship of this project? Both the Navy and Marine Corps are fielding it, and will take over those AoR's long before the AF and their F-16/15/22/etc. stable. Can be land based as well, if that detail was missed, w/o the complexity of V/STOL. Please consider. @BIGNEWY Bowie
  15. So, renamed the user/input/joystick and keyboard .diff.ula's and ran a test. No joy. They did not regenerate. Same missing briefing/load "texture", and no control of the A/C, save mouse view panning. Also noticed that the instruments are frozen as well, even as the A/C over-revs and augers in. This is weird. Bowie
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