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Bowie

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  1. Upped the Pitch and Roll joystick curves from 19 to 21. Took all the massless twitch out of the controls. Precision flying is now functional. Really flies nice, especially around the boat. Bowie
  2. Current 40-30° setup, on all A/C. F4U-1D: SnapViews["F4U-1D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV --FOV Cockpit Zoom 54.750000, OEM 85.000000 "F4U-1D" viewAngleVertical= 0.000000,--VFOV OEM 0.000000 hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.000000,-- Cockpit View 0.000000, OEM 70.000000 x_trans = -0.020000,-- Cockpit View In_Trans -0.020000, 0.000000, OEM 0.150000 y_trans = 0.043000,-- Cockpit View Up_Trans 0.043000, OEM 0.030000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, }, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 85.000000 "F4U-1D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Camera Snap View Down)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.000000, OEM -11.500000 x_trans = -0.020000,-- Cockpit View In_Trans -0.020000, 0.000000, OEM 0.150000 y_trans = 0.043000,-- Cockpit View Up_Trans 0.043000, OEM 0.030000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, }, As the pics indicate, the 'Eyeball" position is pretty correct, off the aft of the wing and just out from under the armor. Like trying to dogfight in a Steam Locomotive. Please advise. Bowie
  3. Yeah... this is very good, maybe perfect. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.124000,-- Cockpit View In_Trans 0.118000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.124000,-- Cockpit View In_Trans 0.118000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Give it a try. Bowie
  4. Update: The 'x_trans = 0.118000'... just always seemed to be a little small and out of scale. And the 'feel' of being in the cockpit, requires that it all 'pops'. Otherwise, it's just a picture. So, moved in, and then backed out until it quit 'popping', then bumped it up. Ended up with 'x_trans = 0.124000'. Now, the whole plane looks/feels different than the scenery, especially the gunsight glass, as the affect is 3D with a target airplane in range. Will post up some picks. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.124000,-- Cockpit View In_Trans 0.118000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.124000,-- Cockpit View In_Trans 0.118000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Give it a try. Bowie
  5. On that note: Try the A-4E-C Skyhawk. Spent considerable time in the F/A-18C, in Launch/Pattern/Recovery cycles. Climb-to-level/speed, break to level 'on-speed', and then 90°/groove/ball/wire. Then transitioned to the nightmare A-4E-C. But after considerable effort to master this feral beast, it began to behave, and then perform. The F/A-18C is now a cruise ship. Train as hard as one can, as easier - is. Bowie
  6. Track Replay - an Alternate Reality Had a close call in a big fur-ball flying the P-51D-25, tracers all over me, but no hits. So decided to run a Track replay, to see who was the culprit, friend or foe. Track took me to the spot - and then the A/C was lit up like a Christmas tree, oil on the windscreen, the works. But continued through the routine, power, with no engine. This also explains why the gun targets are "invisible." Because they aren't there at all, in the alternate reality of the Track. This is a new install, down to the desktop icons, sans the latest update. Please Advise
  7. Update: Still felt a bit claustrophobic, so set to tinkering again. There appears to be a focal plane effect, maybe having to do with the resolution rendering. Where 'x_trans = 0.125000' felt a little tight, but the panel really popped, brilliantly, like 4K, like hunching in. Then, at 'x_trans = 0.120000', OEM, the cowling seemed diminished, like 2K, and somehow smaller. So tried what worked on the F/A-18C, Start back w/ everything looking the same, out and in, and then move the eyeball forward until the panel pops in 2K, as well as the cowling, and is distinguishable from the outside world, and then match the 30° panel view because of all the reference details. And at 'x_trans = 0.118000', the panel popped, and the cowling as well. So everything looks great and in proportion, except that the canopy bow is a little further out and in play, like comfortable in the seat. Runs a bit faster and smoother as well. Give it a try. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.118000,-- Cockpit View In_Trans 0.118000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.118000,-- Cockpit View In_Trans 0.118000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
  8. Of course. Thank you for the spell-check. Bowie
  9. Any acknowledgement on this issue? #3 CAT still sends'em swimming. Really enjoy the boat, otherwise. Bowie
  10. Community A-4E-C v2.3 - 'On Speed' AOA. Really enjoy your 'Scooter', ... but its 'On Speed' AOA is just behind the Stall/Power curve. This results in: Excess/Insufficient power requirement to maintain 'On Speed', causing Pitch/Speed change, instead on simply altitude. A bubble effect late in the approach, if/when the wing hits its 'On Speed', and increases lift while reducing drag. Lands nice a little hot/high, but w/o the AOA, there is no simple indication as to just how hot/high. Please advise. Great A/C. Bowie
  11. Update: Decided to double back and make some "eyeball" location comparisons, starting with the 'OEM x_trans = 0.120000'. And it was still slightly small, but only slightly, like your head is against the headrest, and fine generally if preferred. What surprised me was that moving forward a measly '0.005', to 'x_trans = 0.125000', made a big difference, without making the gunsight glass and windscreen overly large, like the previous setting. The gauges "pop", as does the canopy bow, so it feels like being inside. And the MIL Ring size is not affected by "eyeball" position, only zoom(FOV), so the further away, the bigger it is relative to the reduced reflector glass, which is affected. Went back-n-forth between the two, alternating a quickstart 6 v. 6 mission, including combat landing afterward. Both work very well, but the 'x_trans = 0.125000' just feels better. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.125000,-- Cockpit View In_Trans 0.125000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.125000,-- Cockpit View In_Trans 0.125000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
  12. MIL Range... 6' dia. pattern, wing root to wing root, drifting back from the spinner. Passed this plane after maybe a 3/4-second burst, and looked back. Like an air-burst chaff cloud. Confetti. Bowie
  13. The P-51D, appropriately set up (40-30°), on the Normandy '44 map against 'trained' and higher Luftwaffe assets, both air and ground? Is simply incredible. An airplane that handles beautifully, with good physics, that one can experience 'in the seat' Mk.1 eyeball aerial combat against an aggressive and capable enemy. Technical fidgetry and systems management is all very cool, and has it's place in the ACM/flight regime environment. But for a 'seat of the pants' thrill-ride, with guns, nothing beats WWII/P-51D combat. It is Home. Bowie
  14. If you look at the question, the reconsideration/request is pretty clear: Who knows. Bowie
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